atomicpoet,
@atomicpoet@atomicpoet.org avatar

I was feeling nostalgic for UFO: Aftermath.

Today, though, nostalgia kind of sucks. Actually, it’s excruciating like fingernails on a chalkboard.

I remember UFO as a tactical RPG that’s a hybrid between an turn-based and real-time strategy game. Instead of waiting for a turn or moving as things happen, you move according to a timer. On first experience, it seemed neat.

The problem is, every time I mean to do something, I get interrupted. Usually, it’s from an enemy appearing. This would be fine except, every time a new enemy appears, UFO decides to give me a 360 degree view of the enemy because they apparently want to impress me with their character models.

I guess for 2003, they’re impressive. But here in 2024, it takes me out of the flow of the game. It’s so annoying that if I had a physical copy of UFO: Aftermath, I’d take it out into my backyard and shoot it myself. That’s how frustrating that is.

The other annoyance is that when I’m at the mission screen, I keep being pinged about new missions when I’m on my way to my current one. And apparently, I can’t just accept a mission. No, I have to travel there. And as I’m travelling, I keep getting nagged and nagged again that there’s aliens that have popped up somewhere on Earth.

Back in 2016 – when I first bought it – I used to like this game. It was unique and quirky to me. Today, I think this is one of those games that I’d like to forget.

UFO: Aftermath screenshot (RTX 3080 Ti)
UFO: Aftermath screenshot (RTX 3080 Ti)
UFO: Aftermath screenshot (RTX 3080 Ti)

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