ebassi,
@ebassi@mastodon.social avatar

@nical in general, the main goal of the new renderer was to a) unify Vulkan and GL and b) ensure correctness, especially at different scaling factors, rather than speed. Once we know we're doing the right thing, we can optimise iteratively. As for mobile: hopefully, people with enough resources to care about mobile GPU workloads can lend a hand in the implementation.

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