awilbert, I've been dabbling with GB Studio for making Game Boy Color games, and decided to futz around with a reimagining of Adventure (1980, Atari 2600). I FINALLY understand why the maze in that game never made sense to me. The entrance and exit points to each screen warp around, and are not laid out in a cartesian grid when you move East/West. Granted, the last time I played Adventure I was 8, but still... happy to get closure on that mystery.