Splatoon

numbscroll, in The Kbin community seems kinda dead. Gonna hang out in Lemmy’s
numbscroll avatar

Don’t get me wrong I would love to hang out here. But even this thread has only gotten a single downvote and no comments.

experiencersinternational,

@numbscroll yeah, and it's super awkward posting from Mastodon lol

missingno, in Splatfest!
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I have a hard time caring about Splatfests as long as it's still Turf War-only, but I guess I'm going Team Mint.

numbscroll,
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I get hyped leading up to, but yeah the format gets stale pretty quickly. I do like Tricolor though… pure chaos.

numbscroll, in ProChara - Why Splatoon 3's Meta Might Be Finally Changing
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@missingno I’m just getting back into Splatoon after a few months with TOTK. Is there any noticeable meta change in anarchy? I only played an hour or two in the past day, it does seem like I’m seeing a lot fewer neo splashes.

numbscroll, in Welcome to /m/splatoon
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Hi! back after a lonnnnng time away with TOTK. So happy to see this community on kbin.

missingno, in Congrats to all 3 of us
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I'm really curious where Snipewriter will end up once it gets a working kit. I'm not surprised to hear the main weapon may have some hidden sauce, but how much sauce is it really?

Jupeter, in [Fan Art] I offer you a happy octoling in this trying time
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Thank you for a fresh animation in these hard times.

missingno, in Found this sick clip from RvPvS
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splatoon,

@missingno i love how we all keep complaining about the bad service we get for £18/year (£36/year I believe for Expansion Pack), yet we never even do anything about it

Nintendo probably doesn't even care since we're paying money and we're not boycotting NSO

missingno, in Now that we're two weeks into Sizzle Season, what are your thoughts on the patch?
missingno avatar

Barnacle and Dime is still A Splatoon 3 Map™, but at least it's one of the better ones. I like the design of mid, and it feels balanced in terms of giving backliners good places to stand but not too good. I think it's great for SZ and CB. RM is sadly too linear. TC is just okay but feels a bit snowbally around the uninkable.

I was dreading Humpback Pump Track, but it's been a long time since I actually played S2. Oh no, this map is even worse than I remember. The second worst sin a map can commit (the first is being Saltspray Rig) is forcing me to drop down into mid with no way to retreat once displacement specials get thrown at me. We could've had The Reef or Snapper Canal, why this?

Jammin' Salmon Junction is challenging in all the right ways. The size of the map really tests your ability to lure, but doesn't have any particular trouble spots that just feel awful if something spawns there. It sits solidly in a middle difficulty between Fission/Sockeye and Grounds/Bay.

Big Run on Undertow Spillway was rough. High tide was really good, normal tide alright, but low tide was an absolute disaster. Getting pincered on both sides, and the basket is a deadly moshpit. I had half a mind to jump in the water and save some time whenever RNG rolled low.

I was really concerned about rebranding Open as a replacement for League, because Open matchmaking sucks. I wanted League so that my team could actually get matched with other teams, dammit. Well it seems like they've done some undocumented changes to the matchmaking, because it does prioritize matching teams with teams much more often, and it's surprisingly good now. See, Nintendo can do good matchmaking, now fix solo queue next.

Challenges, eh. Trizookas was funny but I'm allergic to frontline so I was horribly unproductive, we'll see if future ones appeal to me more. I'm honestly not super bothered by the timeslots because I can already see this isn't something I would grind often, so I see why Nintendo would worry about queues being dead if they left if open. My real concern is that I don't understand the point of Challenges that are just normal Turf or Zones, like we have queues for that already.

I do not think S-Blast 92 is well designed. The main weapon almost straight outclasses almost every other Blaster. A Range Blaster with perfect accuracy and a Luna with Clash radius in the same package, that's insane. Apparently Nintendo's idea of how to balance this thing is to simply hold it back with the worst possible kit imaginable. Is it balanced? Yes. But I just don't think that's a healthy way to balance the game. I am afraid of what the second kit might do, and I wonder if they'll do anything about the whole rest of the damn Blaster class now. Also, they really didn't need to give it 300 damage in Salmon Run, that's ludicrous.

Painbrush... I'm still not sure what to make of it. The large hitboxes are quite frightening, but the ink efficiency is a pretty critical weakness. I feel like I'm starting to see a lot less of them already, did the hype die off?

I can see what most of the new kits are going for, they've almost all got some cool synergies. But they're also almost all made of pieces too undertuned to shine even with those synergies. I do think some of these could be great with the right buffs, but I'll get to the balance patch in a minute.

Personally, not much I want to play in here. Heavy Deco is the only backliner, and while I see why other Heavy players like a more aggressive kit, I'm the opposite. Kraken on a backliner means nothing to me, I don't want to be in positions where Kraken would get value. I tried a bit of Rapid Pro Deco and it does feel like the kind of midline poker I would want to play if it was better, but it just doesn't feel strong enough. Just a thought for you Nintendo, if S-Blast is allowed to have accuracy, please let other blasters get a taste of that.

The balance patch is pretty bad. Machine and Stamper got shot DEAD, like holy shit those are some overnerfs. Meanwhile Splash continues to get away with murder, and Ballpoint just got its idiotic 3.0 buff reverted (why did it ever get that to begin with?) but no further changes.

What really puzzles me though is that not a single subweapon was changed. The theme of this season was low tier subweapons apparently, every single new kit has a bad sub. So I'd hoped that the balance patch would be aimed at finally buffing all these subs, but nope. No changes whatsoever. Sorry to all these kits being held back then.

The Salmon Run buffs on the other hand though, really nice. Quite a lot of weapons got sauce.

Biggest miss of this season though has to be whatever sicko thought it was okay to give Wiper Deco 190p.

TruthSeekr, in Welcome to /m/splatoon

I'm TruthSeekr. I play fairly casually, and have played a bit of everything (Turf War, Anarchy, Salmon Run, Tableturf, Alterna). Someday I want to get into playing Brellas again but I have enjoyed trying lots of weapons in Splatoon 3. My favorites have probably been the Dapple Dualies and Splatana Wiper. Currently, I have devoted all of my videogame time to Totk, but Splatoon is a game that I can always have fun coming back to.

missingno, in June Big Run Results!
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Best I could do was 132. I gotta practice harder next time.

Silly-Shape-7777,
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I ended up getting 112 I think. So close, yet so far. Haha

Theoctoling201, in Welcome to /m/splatoon
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Hello there! Call me Octoling and I do roleplaying like Splatoon! I’m over the age of 18 and I like to do splatfest and salmon run. My favorite weapon is Aerospray MG.

NorthWestWind, in Welcome to /m/splatoon
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I'm NorthWestWind, mainly play brellas, and like rainmaker the most. I code stuff and draw stuff. I made a Splatoon cursor pack 2 weeks ago, might as well make a post here because it didn't get too much attention.

k1k, in Welcome to /m/splatoon
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Hey, don't play too much since this game could use a lot of work still, but I still hop on now and then to play with friends

https://i.imgur.com/EOyyOAN.png

nanobot567, in Welcome to /m/splatoon
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Hi! I’m nanobot567. I code things and make music. I main Dapple Dualies Nouveau, Tri-Stringer, and Tentatek Splattershot, but most of the time I’m playing other weapons to try and get better at using them.

missingno, (edited ) in Pay attention when a backliner goes down!
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I see kbin supports video upload, but with how the servers are getting hammered I thought I'd hold off on that and just link my old post. Also wanted to test if it could embed Pleroma inline, but the media preview button just shows a still image.

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