sjb3d, The #zig experiments continue, still very much liking it.
Dropping random C/C++ files in the build and having it just work is great.
Only minor issue I hit so far is missing syntax to make a slice from a single-item pointer (like slice::from_ref in Rust), but looks like this is getting fixed for 0.12 (https://github.com/ziglang/zig/issues/16075). And can work around in 0.11 with some comptime trickery.
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