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00_Evan

@00_Evan@lemmy.world

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[DEV] A small upcoming change to the sewer quest in ShatteredPD (cdn.discordapp.com)

Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.

00_Evan,
@00_Evan@lemmy.world avatar

This is usually an error on Google Play’s part that can be resolved with these steps:

  • clear cache and data from the Google Play Store app.
  • restart your device.
  • open the Google Play Store app and make sure that you’re logged into the same Google account that you made the purchase with.
  • open Shattered Pixel Dungeon, and see if your supporter status is restored.
00_Evan,
@00_Evan@lemmy.world avatar

This sounds like a fun idea! If nothing else it will help people in the wider lemmy network see our community.

00_Evan,
@00_Evan@lemmy.world avatar

Here are the elemental strike effects for each curse:

  • Annoying: 20% chance to amok each affected enemy for 5 turns
  • Displacing: 50% chance to teleport each affected enemy to a random location
  • Dazzling: 50% chance to blind each affected enemy for 5 turns
  • Explosive: 50% chance to cause a random affected enemy to explode
  • Sacrificial: Applies 12 bleeding to all affected enemies
  • Wayward: 50% chance to hex each affected enemy for 5 turns
  • Polarized: 50% chance to deal 24-36 damage to affected enemy
  • Friendly: 50% chance to charm each affected enemy for 5 turns

For sacrificial the bleeding amount scales with Striking Force, for all the others the chance scales with striking force

00_Evan,
@00_Evan@lemmy.world avatar

Yeah I’m aware of this one, there are a few unusual interaction with the seal and class armor transferring atm. It should be fixed in the next major update.

[DEV] Thoughts on Shattered's mining mechanic? (lemmy.world)

Hey Folks. I used to make posts like this on the Pixel Dungeon subreddit back in the day, so I figured I’d make some here too to help get us started. I’ve added some rudimentary support for tagging posts (it just piggybacks on the title), and other devs are welcome to make [DEV] posts here if they want....

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