@JayEchoRay@lemmy.world
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JayEchoRay

@JayEchoRay@lemmy.world

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JayEchoRay,
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I can fold my ears twice - so from the top of my ear I fold it towards the bottom of my ear and at the point where it folds I can fold it again across over the first fold.

Fishing from ponds.

My starting evac shelter was close to a small pond that had fish in it. I early on created some fish traps from gallon jugs and have been successfully fishing it. It is now summer day 66 and when I activated my reloaded fish trap as I had been doing regularly I received the message “You doubt you’ll have much luck catching...

JayEchoRay,
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I don’t know about “fishing” ponds, I am guessing it is because the population is too small to sustain fishing.

I am guessing the message is saying that the area is not viable for fishing and whatever fish in there was probably caught.

I have only really done some fishing along the coast, as the fish lay their eggs in the water and replenish their numbers that way (I personally only really invest in sustainable butchery if I can help it)

I guess the water needs to be deeper or one needs to allow the fish to reproduce via their egg spawning, not too sure though as I haven’t really dabbled much with fishing?

JayEchoRay,
@JayEchoRay@lemmy.world avatar

Interesting setup

I can imagine you have to rely on movement a lot to get enemies into a favouarable position or just outright avoid combat with things that are too much?

Do you avoid combat with with the higher level monsters, relying on distraction to get where you need to and fallback on the caltrops when you need to escape a bad situations?

Definitely a different style of play

JayEchoRay,
@JayEchoRay@lemmy.world avatar

Fair enough,

I have seen an npc “event” happen that made good use of the blade traps with a loud speaker. Was quite funny to watch the zombies being blendered as they they swarmed the speaker.

Molotovs can be a great answer to a lot of your other problems, especially when trying to clear a new area with a “burner” house.

That hulk that spawns raptors must be a pain to deal with your setup I can imagine?

JayEchoRay,
@JayEchoRay@lemmy.world avatar

That particular Hulk loses a little health to pop out raptors, but it regens the damage back, it is a bit faster than a kevlar hulk but a bit weaker than a normal one, still can cause problems if I cannot focus on killing it as it regens the health back.

Pretty much yeah, usually a automatic rifle can deal with it, but unless it can be killed quckly it just constantly spawns the raptors like a screen for its advance.

Grenades are another great option as the shrapnel rips things apart if it is close, with I think it ignoring armour if i recall, bombs are trickier to use as it is a lot heavier, although i recall it was fun dropping off a barrel bomb at a fungus nest once.

Usually a trip to a mine for raw materials and a few lab runs should get materials last I played.

I seems I pick my molotov targets carefully, as I have safely clear a small town of all its dangerous foes by luring a large group into a building and lreaving behind a tactical “molotov” in it, setting it on fire and the resulting noise drew the rest of the town to the barbeque. But true, unless used underground Molotov’s can be very dangerous.

Speaking of fire, I have escaped a frog mother’s grasp in the early game by lighting a nearby bush with a zippo lighter before as it has a chance to run away in fear of the flame.

Only thing I don’t like about carrying acid, is running into the acid blood and acid immune enemies, but otherwise yes the acid does do damage as I know I like to keep acid spewers alive to thin out the enemies by getting them between the acid and myself and especially with it keeping the goods intact is a bonus over the wild nature of the flame. Bonus for getting yourself acid immune boots and or gear and really using acid to its potential

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