@JayEchoRay@lemmy.world
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JayEchoRay

@JayEchoRay@lemmy.world

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JayEchoRay,
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First thing that came to mind and I see others are here are of the same mind with platinum trauma response.

spoilerhttps://lemmy.world/pictrs/image/726493f3-33c1-417b-a1c6-5d0d3fc885a7.jpeg

So leaves me to wonder how far are we from the cyberware then?

JayEchoRay,
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You would have hated the original Stardew Valley Gramp Pa, would give you a stern talking too and declare his immeasurable disappointment (╯°□°)╯︵ ┻━┻

I can somewhat understand though, I like the timer aspect even if I do not like the feeling of being “rushed”. But I understand, you would hate pathfinder:kingmaker though

JayEchoRay,
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I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.

JayEchoRay,
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It would be glorious but that level of attention to the art of “dancing” is a dying breed in games, personally a fan of the “one-stop drop shot” and the “fire man shuffle”

JayEchoRay, (edited )
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I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

Easiest examples being the thieving children in Fallout 2, it allowed you “solve” that problem if you didn’t have patience and got a negative quirk in the process.

A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with “standard” game narrative.

That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a “dump” stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

I also feel that the old fallout’s sense of humour might not fly with today’s sensibilities specifically the level of objectification, a female character can use to their advantage or the level of “male power fantasy” with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a “minor” faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though

JayEchoRay, (edited )
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Bethesda’s version is toned down

  • Cannot kill children in Bethesda games (without modding)
  • Fallout 2 dealt with some realities of porn, learnt about terms like being a fluffer if are not fit for porn and if you had the skills it provided a pretty salicious perk image and a stage name among a couple of other changes. Sex referencing was used quite a lot in game - sometimes disturbingly so at times.
  • Gravedigging fair enough, there is a perk one gets in fallout 2 that hits you with karma penalty when you do it but otherwise point taken
  • Joining the slavers in Fallout 2, you get branded with a facial brand telling the waste “Look at me, I am a Slaver” which had the effect to lock a character out of quests and be automatically branded an enemy of the NCR - which is a choice that can be made in the second town.
JayEchoRay,
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Fair enough, Fallout 2 at least did deal with a lot of dark themes that I don’t see Bethesda retreading.

In regards to the kids thing, there were ways around it, it was more an annoyance having to buy back stuff that got stolen if one didn’t take those precautions and on an evil playthrough could cut the pretense and do it without much consequence besides the perk reputation as the place was a craphole anyway.

The older fallouts needed one to get into the setting to start the ball rolling, it is not a pretty game and would not be above throwing the playable character in difficult situation if they didn’t prepare for it but it had a way with its writing that helped one to roleplay once one got to a point where one got established which is an older game paradigm that isn’t popular nowadays - building a reputation, and once you have one can start to interact with the world proper.

New Vegas scratches that itch, but isn’t completely the same

I suppose it is like playing a interactive book and then falling in love with the writing and systems that represented uncomfortable realities in an interesting way.

JayEchoRay,
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Thank you for more eloquently writing what I couldn’t really properly get out

There are things in Fallout 2 that stick with me since the first time I played it more than a decade ago because their are moments that feel impactful - it made me feel guilt for my actions, it made me laugh at something totally ridiculous and it has charm and subtlety that I feel Bethesda games struggle with.

spoilerI am playing it now, fallout 2 with restoration mod, it is totally different to the modern takes but I can still appreciate it because I can remember a lot of it and therefore know that I am going to suffer through some early game difficulty but I can still gleefully remember building a character that could pop eye balls from ten paces with a BOZAR, remembering Cassidy has a medical condition, remembering to leave farm girl alone unless I can bs, don’t bother with the Wanamingo’s until I am stronger, Marcus is a bro, a mother with a her child in refugee tents outside a city, refusing people coming in without them being able to provide something, and her asking to find out about her husband, intelligent deathclaws, hubologists, Vault City Entrance exam, gecko power plant and be sure to antagonise the Enclave over the monitor, the hooded man on the bridge asking riddles, the dogmeat dimension, the unlucky dog, super mutants don’t mess with until endgame, reno, vault tec and I can go on and on.

I played and finished fallout 3 and new vegas, played a bit of 4 and besides New Vegas giving me some of that old fallout charm, it does not have as nearly as memorable moments that live rent free in my head

JayEchoRay,
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I can see them doing a better job of it yes, they are probably the closest to understand the how the older Fallout works and already have experience making games like it too in a more modern setting

JayEchoRay,
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I would recommend looking at trying to find the refugee center and cover most if not all your welding needs from Smokes.

If you cannot do that, look for places like auto-centers or car garages should have some stuff there. Can also find interesting stuff in basements some times as well -like a hobbyist’s den.

Been awhile since I played, but remember dissembling stuff to figure out what it breaks down into helped keep me stocked to make my own in a pinch and usually just picked the recipe that suited my needs as I recall one can use 1 of 3 types of welding types for material. Solder, I admit, is a bit of a pain to constantly make so I usually only settle down once I am near a refugee center as it can a bit of a chore having to make the stuff all the time

JayEchoRay,
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I know the refugee center is a great place to get to know most of the factions, last time I played I ran into a bugged quests in regards to the quartermaster dude ( can’t remember the name but he is across the room from Smokes though)

Yes, Smokes is a vendor and acts like the general trader that sells a lot of basic stuff like general raw material and basic ammo that makes things a lot easier to play the game. He also gives you quests that you can “cash in” for vendor credit too

I feel like the refugee center is like the gateway through which the game gets you to explore its content.

You get your best trades with preserved foods, or you can follow a questline, I think Smokes eventually gives, where you can put your NPC companions to work for currency too and use that to purchase stuff.

Cars are a fun side activity to get into, but can be a challenge getting all the right stuff to make it how you like it, becomes like a game in of itself looking for the right stuff to get the vehicle the way one wants it.

I know looking at general cars in the world can help be a reference and from there you can tweek it to your preferences.

Perfect condition electric motors are great finds, doubly so if you can find advanced electric motors as they don’t make noise last I played. I think there is also an enhanced electric motor but those are from the really fancy electric sports cars.

Alternatively you could try use a diesel engine and try find a way to make biodiesel and work with that or go for a hybrid build once your mechanics skills are good enough to put two engines in a vehicle

I would mention to never underestimate a seat beat, besides the obvious reason, they can be a life saver if an enemy tries to pull you out of your car.

I know there is a fairly complex way to chemically make the acid from scratch, but you can also take a car battery, if I recall, and make sure you have the right type of containers and disessemble the car battery and if you are lucky you could get hydrochloric acid that way.

JayEchoRay,
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I can imagine with the title and the comments, I have played far too much of this game so I pop in every now and then and see if I can share my accumulated knowledge

JayEchoRay,
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Sounds good, just be careful with the solar panels, they are made of paper, reinforcing them makes it hardier for a bit of a hit in its effeciency or you could build a foldable solar panel set or carry the parts to build a generator with a fuel stash in your vehicle and connect it with cables in a safe place to get you out of trouble before you get into trouble.

When building your vehicle sort of have an idea what you want it to do, so more tires gives you better off-road performance, try to account for any extra weight if you want to make it amphibious as it can sink if it is too heavy, if you can get your electronics skill up you can install cameras ( although it needs tweeking to work out the angles and isn’t perfect) and hook up some electronics for retractable screens on windows so you can avoid enemies spotting you while still seeing where you can go

Getting your mechical up high enough for 2 engines can help with the battery drain as you could use the gas/diesel engine to charge your batteries with an alternator. I feel like solar panels feel on the weaker side to power a heavy vehicle for reliable long distance travel so it is good to plan for moments when you might run out of power. I know with advanced motor can still be a bit of a energy guzzler, but I like build my vehicles somewhat boring.

https://lemmy.world/pictrs/image/08e62a4f-3b32-47bc-b441-2967757d6cd9.png

An older picture with I am not sure if it still included, Blazes Industry mod. The enhanced electric engine with just one engine still leaves me moments where I had to explore a bit while I let the batteries charge and that is almost 8 tonnes minimum it dragging around

JayEchoRay, (edited )
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I hate being that guy but isn’t it

Fallout 1: Find the Water Chip, or we (the vault) die

Fallout 2: Find the G.E.C.K, or we ( the village) all die

JayEchoRay,
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Thanks for the suggestion (Lubuntu added to my list) and the heads up in regards to me needing to do some research in regards to web browsers as well.

JayEchoRay,
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Hello, writing this from the recently installed Mint Xfce install. so far the only thing I am still a bit confused with is some of the keyboard input is swapped around like " is @ and a couple other keys. Also not too sure where the check if a headset I have has microphone drivers, but that is something I think I need to read up on

https://lemmy.world/pictrs/image/771dc3ee-04ee-4968-bba8-fb539ba95a35.png

JayEchoRay, (edited )
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Thanks I will have a look at it

Edit Exactly as you said, the language prompt that I thought as default language was the prompt for “keyboard language” during installation

Thanks again for the help

JayEchoRay,
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Thanks, and in regards to the sound I think it might be a failure of the mic itself and not a software thing ( seems to not pick up audio on two different devices - tried on one before and now again on the new install seems to be the case - audio just picks up a popping sound and not voice at all) . I probably need to look at a cheap one-off microphone to get me by. 2 Browser stuff is a bit harsh with only 2Gb - need to look at maybe getting firefox lite or something lightweight, but I can get used to 1 tab at a time, can think of it as an opportunity to try work towards something more, but overall pretty impressed by what it is able to accomplish with the old tech.

I feel I have been converted away from microsoft and like what I am seeing with Linux systems so far. I will likely consider it for future systems if I am able to get something more capable later down the line

JayEchoRay,
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Thank you for the link, I can definitely have a look at that to get better performance with limited resources

JayEchoRay,
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The more I know, did throw me off though and changed the keyboard setting to US and haven’t had issues. At least all the other information will be to my liking so that is a happy accident at least.

Appreciate the information, thank you

JayEchoRay,
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Thank you for the information

I guess that is for even older systems that one knows will run within the limitations of 32-bit systems but will not be negatively impacted by it?

JayEchoRay,
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I just finished watching it and for the most part they got a lot of the tone down and it is well done overall. I liked how they showed Vault-Tec and what they stood for, the general world building, vault stuff. But I have these niggling inklings that bother me with the location of where the show takes place.

It is enjoyable to me it is a solid 7 - 8 out of 10, but had some things that felt off to me and rubbed me the wrong way because I am trying to fit into the narrative I have for my intepretation of the Fallout game timeline. Not saying it is a bad show, just things that subjectively felt off to me.

Going to spoiler tag these things as it has Fallout 1, Fallout 2, New Vegas and the show possible spoilers

spoilerAgain, maybe it is my nostalagia goggles here, so please take what I write with a grain of salt NCR, The Enclave and The Brotherhood of Steel NCRIn Fallout 2, Shady Sands is the capital of NCR and that place was well defended - walls, armed guards roaming the streets and fairly civilised if I can recall correctly - I look at the runes of Shady Sands in the show and feels like a mix of the Fallout 1 and Fallout 2. By New Vegas they seemed to have “settled” California considering the fact that cattle barons are running rough shod, political corruption is in full swing and NCR is on the search for more resources and have probably integrated the various towns and city’s of the waste into itself places like New Reno, Vault City, San Franscisco, etc… They were at war with the Brotherhood at one point and were able to beat them back and integrate some of the tech they requistioned, they had supply lines and it was an established Republic. The fact that Shady Sands was nuked and they just left it to waste makes sense somewhat - some decrepencies notwithstanding, but how badly developed California appears, doesn’t sit completely right with me, I mean the Fiends from New Vegas have spread there and this is from the same NCR that nearly eradicated the Khans - who where the big drug raiders of California. NCR in the show seem no better than Bandits at worse or could be considered moderately equipped conscripts at best from how they are organised in relation to the potential for power they were pursuing. They had divisions of very well equipped and trained soldiers armed with good gear especially considering the tech they were able to recover from the Brotherhood when they finally decided to make a push for Hoover Dam in New Vegas The EnclaveThe Enclave was pretty much hunted down and villianised on the East Coast after the events of Fallout 2, The Brotherhood had interest seeing them fall and the NCR continued with that desire to put them under heel. One can maybe make an argument that the NCR have repurposed the Enclave, but they are still known as “The Enclave” and have above ground bases, it does bother me somewhat. The BrotherhoodThe Brotherhood tech feels off to me, maybe I am just nostalgic for the old East Coast Brotherhood that were very hands-off and did their work through trusted proxies. They were a tech-obessed warrior cult based of the branch of the military that tried their best to minimise outsiders knowing of their existence and the existence of technology. It feels off with them Vertibird dropping in broad day light, reliance of mechanical weaponry for knights, feeling indifferent to tech in general and showcasing their tech for all to see. I mean they kind of address it in showing how the Brotherhood has lost their way, still feels weird for them to be so grandiose which runs a bit in opposition to traditional Brotherhood recruiting of accepting outsiders, which probably must mean they were really down on their luck at some point as I doubt all those recruits were able to perform an exemplary service to be admitted. The tenants of the Brotherhood are mostly there but feels like it is falling into some mix of Enclave with some East Coast Brotherhood influence MiscellaneousThe magical yellow substance ( which I know I can be completely wrong on) makes me think of the FEV experiments or a successful substrain of it that does exactly what it was designed for - just feels weird that Fallout 1, Fallout 2 and Fallout 3 show how destructive the benefits of the project were and now it has been perfected to work with any physiology with the added “benefit” of addiction ( or being beholded to require constant dosing over prolonged exposure)

I understand that a lot can happen in time and humans are just as easy to stuff up things and as its own thing it does feel “Fallout” and does a lot to be faithful to the games, so in that I do give credit where credit is due

Maybe Season 2 and beyond will answer the questions I have or fill in the holes, or not I need to just enjoy the show for what it is 🤷

JayEchoRay, (edited )
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I promoted a dwarf to militia commander - never been in combat, as I was working on creating a militia once I had weapon and armour production underway.

Then a forgotten beast Cyclops decides to visit my fortress, he makes quick work of my dwarven hunters and in an attempt to get my dwarves inside the fortress I send out the newly promoted militia captain out to delay it while I get ready to seal the fortress up

I wasn’t expecting much from the essentially green dwarf, but somehow he invoked the spirit of Amorak and proceeded to engage it in a one-on-one duel.

It was only after I was ready to seal the fortress did I look around to see if he had died, instead I was greeted by a sight that took me by surprise, this lone militia captain was holding their own against the cyclops with his iron short sword. I look at the logs and see this monster of a dwarf is not only fighting without injury but is tearing away at the cyclops, getting his sword lodged multiple times into the beast while deftly avoiding any counter blows.

It was a one sided slaughter reading two pages of combat logs, one of which was the dwarf wailing away at the cyclops who had collapse from pain shock.

Made me think I was reading some dwarf Kratos fan-fiction, needless to say the fortress was in good fortunes once the butchers got around to carving up the remains of the cyclops.

*edit seems it was the Captain of the Guard who was the hero not the militia captain

JayEchoRay, (edited )
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