NotAVillageGuy

@NotAVillageGuy@rimworld.gallery

Alt account used for posting colonies not made by TheVillageGuy himself

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NotAVillageGuy,

u/TomtFoxx:

Since several people have asked for my modlist, I'll attempt to post it here, It's quite a biggy though. These mods are what I have slowly collected after nearly 1500 hours in the game and are mostly a bunch of QOL and little tweaks. Probably makes the game a little easier overall, but it's all for fun. I've starred the ones I consider "must haves" Here it is, in the order it appears in my mod manager:

*Harmony

*Mod Manager (fluffy's)

*HugsLib

JecsTools

*Humanoid Alien Races 2.0

*EdB Prepare Carefully

*Awesome Inventory

*Wall Light

*Dubs Bad Hygiene

*Common Sense

Consolidated Traits

*RimFridge

*LWM's Deep Storage

*[Literally every single mod from the Vanilla Expanded series]

Vanilla Melee Retexture

*Veinminer R1.1

*Smarter Construction

*Smart Speed

*Smart Medicine

*[021] Compact Reward Config

99 Percent

*Achtung!

Advanced Power Plus

*Allow Tool

*[basically every mod that adds hair types because I like variety]

Animal Tab

Animals Logic

Antigrain

Autocleaner

*Auto-Cut Blight

*Automatic Night Owl

Balanced Eclipse and Solar Flare

Better Spike Traps

*Better Workbench Management

Bionic Icons

*Blueprints

Bridgello

Change Research Speed

*CM Color Coded Mood Bar [1.1+]

Craft Glitterworld Meds

CrustyTextiles (Continued)

DE Surgeries Color

*Defensive Positions

*Dismiss Trader (Continued)

Display Cases (Continued)

*Don't Steal My Walls!

*Don'tBlockDoor[1.0-1.2]

*Doormats

*Dubs Break Mod

*Dubs Mint Menus

*Dubs Paint SHop

Easy Speedup

Effective Lumbering

Enemy Self Preservation

*Everybody Gets One

Expanded Floors

Simple Concrete

Expanded Floors (Dropdown Menu)

*Faction Control

Faction Resources

Fast Moisture Pumps

Faster Smoothing

Flags (Continued)

*Fluffy Breakdowns

Foxes Aren't Suicidal(Continued)

Frame Rate Control

*Fuse Plus

Jewelry

Gemstones

Grenade Fix: Rearmed

Growable Mushrooms

Growable Neutroamine

Guards For Me

Gunplay

High Tech Laboratory Facilities

*Hospitality

Incident Tweaker

Incident Person Stat

Invisible Animal Beds

Invisible Conduits 1.2

Lag Free Lamps

Less Arbitrary Surgery (Continued)

Less Rebuff

*Let's Trade!

Level Up!

*Little Storage 2

Mad Skills

*Map Designer

*Map Reroll

*Medical Tab

Medical Training

Meditation Freedom

*MendAndRecycle

*Metal Don't Burn

*MinifyEverything

Misc. Training

Misc. Mapgen FactionBase

*More Furniture [1.1 + 1.2]

*More Furniture [1.1 + 1.2] Royalty Patch

More Hydroponics Crops (Continued)

*More Linkables

*More Sculpture

Noku Mushrooms

*Optimization: Meats (1.2)

*Partially-Passable Wind Turbines

Pawn Name Variety

Prison Labor

PrisonerRansom

*Psychology (unofficial 1.1/1.2)

*QualityBuilder

*QualitySurgeon

*Quarry 1.1

*Rah's Bionics and Surgery Expansion

RainbowLamp[1.1-1.2]

RainbowWallLight[1.1-1.2]

*Rational Romance 2

*Realistic Darkness (Light)

*Realistic Planets - Fan Update

*Realistic Rooms

*Filth Vanishes With Rain And Time

*Recipe Icons

[The Regrowth Biomes Mod Series]

*RenameColony

*Replace Stuff

*ResearchPal

*Rimatomics

*Rimefeller

*RimHUD

*Royalty Tweaks

*RT Fuse

*Rumor Has It... (Continued)

Run and Hide (Continued)

Safely Hidden Away

Search and Destroy

*Selectable Sculpture Graphic

*Set Owner for Prisoner Beds

*Set Up Camp

*Show Draftees Weapon

*Simple Search Bar

*Simple Storage

Simple Turrets

Simply More Bridges (Continued)

Skilled Stonecutting

Snap Out!

*SRTS Expanded

*RimHeli

SRTS Expanded - Old Genesis come on, you know it looks way better.

*Stabilize

*Stack XXL

*Stuffed Floors

*Tables+

*TD Enhancement Pack

Terraform Rimworld

*The Price Is Right

Tilled Soil

*Tradeable Stone Blocks

*Trade Ships Drop Spot

TradeHelper

*Trading Spot

Tribal Headgear Retexturing

Tribal Pawn Names (Continued

Use Bedrolls

*Use Minified Buildings

Utility Columns

Various Space Ship Chunk (Continued)

Wall Sun Lamp

*Yayo's Combat 3

Zen Garden

*MoreFloors

Indoor Tree Farms

Glass+Lights

Give Me Meat

*Don't Drop Weapon

Mortar Accuracy

*Show Hair With Hats or Hide All Hats

Small Research Bench

Solar Flares Affect Mechanoids

*Complex Jobs

*Vanilla Fences (Fence Tab)

*Priority treatment 1.1

*ED-Embrasures

*Dynamic Population

*Real Ruins

*Ignorance Is Bliss

Palisades

Palisades Embrasures Patch

Beauty and Ugly

Dynamic Diplomacy

NamesGalore

*SF Grim Reality

*Yet Another Stockpile Presets

Gradient Hair

Eccentric Tech - Cosmetic Modifications

Eccentric Tech - Flares

Eccentric Tech - Foxy's Armory

Remove Death Amnesia

NotAVillageGuy,

*Simple Sidearms

Sparkling Worlds - Full Mod

Un-Limited

SRTS Expanded: The Crimson Fleet

Archotech Expanded Prosthetics

Character Editor

*ShowModDesignators

My Little Planet

*No Edge Fade - Lite

Large Faction Bases

*RuntimeGC

Desire Paths

Desynchronized: Tales and News (Continued)

Flags and Banners (Continued)

Gastronomy

*Growing Zone Priorities (Continued)

Highway Restoration

Houseplants

*Interaction Bubbles

*Just Ignore Me Passing

Lasting Flowers

Medpod

Memorable Auroras (Continued)

Mercenaries For Me

*Netrve's DeepStorage GUI

*No Debris 1.1/1.2

Nocturnal Animals (Continued)

*Numbers (patched) 1.2

*Optimization: Meat and Leather

*Pick Up And Haul (Continued)

Prisoner Arena (Continued)

RimQuest (Continued)

RimTraits - General Traits

RunAndGun

Salted Meat

*Share The Load

Shoo!

Sometimes Raids Go Wrong (patched)

Tabletop Trove - Additional Joy Objects and Decor

*Ugh You Got Me

Unique Canids

Efficient Utilities

*Royalty compatible with Expand Furniture Patch

*VFME - Caravan Packs!

What's That Mod

Animal Medical Bed

Backup Power

*More carpet and leather floors

*Combat Update 1.2

*No Gloves No Boots No Problem

[The Entire TMC Armory series of mods]

[TRAHS]Framework

[TRAHS]Trading Goods

*Animal Food Restrictions

Alpha Animals

*Helixien Gas Architect Tab

Gas Traps And Shells

Gas Traps And Shells Retextured

Red Dawn

*Progress Renderer

*Better Pawn Control

*Better Message Placement (Continued)

NotAVillageGuy,

My god typing all that out really made me face how many mods I use.. Thanks for calling me out, reddit. phew.. Most of these are probably not necessary but they've slowly pushed me to 1500 hours in this game, sooo I guess something good is happening here.. If you have any questions about the mods, just let me know c:

And I wouldn't recommend using all of these unless you have a super CPU because the game will take forever to initialize ._.

NotAVillageGuy,

This is one of the oldest renders in the collection

The Bastion of the peaceful Cubitron people during a calm moment between arachnid assaults / 6 colonists-10 androids/ Ive got a lotta mods

NotAVillageGuy,

Jade Valley People, 24 colonists, 186 days so far - A mountain pass made entirely of jade.

NotAVillageGuy,

Nachnied Tribe / Nudist Transhumanist Cave people / Tundra with temps -55C to 7 / 6 years / 7 deaths / Randy STS / It was a nice challenge.

Modlist: 120ish Mods. Mostly CoC. ps: tribal start

Harmony

Follow Me

Progress Renderer

HugsLib

Colonist Duel

Yayo's Caravan

Eye Implants Retextured

Designator Shapes

Dub's Paint Shop

CleaningArea

Precepts and Memes

More Ritual Rewards

Ritual Only Styles

[TR] Assorted Apparel

No Burn Metal

Perspective Trees

Vanilla Expanded Framework

Vanilla Animals Expanded — Caves

[O21] HD Pawns

Share The Load

Vanilla Weapons Expanded

Vanilla Furniture Expanded

Vanilla Furniture Expanded - Spacer Module

Vanilla Furniture Expanded - Security

Vanilla Furniture Expanded - Medical Module

Vanilla Events Expanded

Vanilla Armour Expanded

[LTS]Furnishing

Vanilla Ideology Expanded - Hats and Rags

[NL] Facial Animation - WIP

Modular Tables and Chairs

Faces of the Rim - Facial Animation

Show Me Your Hands

Character Editor

[KV] Show Hair With Hats or Hide All Hats

Dubs Mint Menus

Show Draftees Weapon

Aoba's Various Apparel vol.1

Roo's Accessory Hairstyles

Roo's Royalty Hairstyles

Roo's Glasses Hairstyles

Roo's Dreadlock Hairstyles

Combine Face and Hat Items

Vanilla Expanded - Ideology Patches

Vanilla Ideology Expanded - Relics and Artifacts

[RH2] Rimmu-Nation² - Clothing

[RH2] Rimmu-Nation² - Weapons

[RH2] Rimmu-Nation² - Security

[RH2] Uncle Boris' - Used Furniture

[RH2] Chicken Mitchell² - Hairstyles

[SS]Lovely Hair Style (unofficial 1.3 Update)

More Precepts

Random Icon Pack

Fortifications - Industrial

Realistic Rooms Rewritten

Vanilla Textures Expanded

Interaction Bubbles [1.3]

[RH2] Hand-To-Hand

Roo's Tattoos - Starter Pack

Absolute Legends Guns

Rainbow's Hair Pack

Vanilla Animals Expanded — Tundra

Vanilla Animals Expanded — Tropical Swamp

Vanilla Animals Expanded — Tropical Rainforest

Vanilla Animals Expanded — Ice Sheet

Vanilla Animals Expanded — Extreme Desert

Vanilla Animals Expanded — Endangered

Vanilla Animals Expanded — Desert

Vanilla Animals Expanded — Cats and Dogs

Vanilla Animals Expanded — Boreal Forest

Vanilla Animals Expanded — Arid Shrubland

Vanilla Animals Expanded — Australia

Erin's Hairstyles - Redux

Dubs Apparel Tweaks

RPG Style Inventory Revamped

Vanilla Ideology Expanded - Icons and Symbols

Roo's HD Hairstyles

Vanilla Apparel Expanded — Accessories

Allow Tool

Wall Light

[CZK] Wall Light - Vanilla Colours Patch

More Furniture (Continued)

Roppoi hair

Won hair_men

Won hair_women

Absolute Legends Hair

RimQuest (Continued)

Smarter Deconstruction and Mining

Vanilla Weapons Expanded - Frontier

Vanilla Weapons Expanded - Tribal

TicksPerSecond

Vanilla Hair Expanded

Vanilla Animals Expanded — Temperate Forest

Vanilla Apparel Expanded

Rimsenal - Rimhair

Replace Stuff

OgreStack

Misc. Training

Fortifications - Neolithic

Common Sense

Camera+

Bionic icons

RunAndGun

Fortifications - Medieval

Alpha Animals

Yayo's Animation

Heat Map (Continued)

Windows

WeaponStats

XML Extensions

Roles Apparel Unlocked

More Planning 1.3

Mod Manager (Unofficial 1.3 Patch)

NotAVillageGuy,

People of the Crag - 24 yr colony - 65K silver - Undergrounder Mushroom Eaters

NotAVillageGuy,

Uncropped

Map: 275x275, 30/60 temperate forest

Randy rough, naked brutality tribal, reload anytime mode. This is a low tech game. Pirates, outlanders, and mechanoids have been disabled, and this colony might not ever have electricity.

Current population: 23

The base is exactly centered on the map. Originally every room was going to be square, but that didn't pan out.

Taking suggestions for a good fences mod that can be added mid game. I want to fence along the river for aesthetics.

NotAVillageGuy,

Most important mods:

Medieval Times

VGP Vegetable Garden

Argonians of Blackmarsh (needs Humanoid Alien Races)

Doors Expanded

Stuffed Floors

More carpet and leather floors

CCP's Stone Tweaks Vanilla

More Furniture [1.0]

Vanilla Furniture Expanded

RealBeds

RIMkea

Vanilla Animals Expanded -- Livestock

ED-Embrasures

Replace Stuff

Designator Shapes

More Planning

other mods:

Hospitality

Terraform Rimworld

Absolutely No Roof

Combat Readiness Check

[KV] Faction Control - 1.0

[RF] Tribal Raiders [1.0]

[KV] Configurable Maps - 1.0

Psychology

[KV] Show Hair with Hats or Hide All Hats

Bulk Stonecutting

Stackable Chunks

Stack XXL

Pick up and Haul

[XND] AutoOwl

Prepare Landing

[1.0] Wild Animal Sex v4.1

CustomDeathRandonmess

Research Expanded

[KV] Trading Spot - 1.0

List Everything

Better Workbench Management

Forbidden Temperatures

[KV] Force Do Job - 1.0

RIMMSLoadUp

[1.0] Boom Boom Is Prey

EdB Prepare Carefully

[v1.0]-Linkable Doors

Sometimes Raids Go Wrong

Better Pawn Control

Bulk Carrier

Locks

Harvest Everything!

Faction Blender

[KV] Path Avoid - 1.0

Simple More Bridges

Mod Manager

MT - No Mechanoid Raids

Hunt for Me

Melee Hunting 1.0

Colony Manager

Food Alert

Toggle Harvest

Numbers

Giddy-up!

Giddy-Up! Caravan

Giddy-up! Battle Mounts

NotAVillageGuy,

The tale begins with my starting colonist "Bear" (The leftmost of the pawns lined up near the ship). He was created with the prepare carefully mod. His main skills include research and construction and he is a moderate grower. I also gave him 2 strong traits to ease the difficulty, sanguine and industrious. The beginning of the playtrough consisted mostly of securing heat and then rushing batteries and hydroponics. Bear wasn't alone for too long though because right before completing hydroponics a wanderer joined. She is a programmer named Bonfire (Second from the left). She is quite the talented individual as besides the researching capabilities she also has a great passion for animals and modest interest in crafting and medical. Together with his newly found comrade Bear successfully completed the hydroponics set up and a constant farming for rice began.

As the two of them got a stable source of food the next project was making it edible, as they were close to running out of packaged survival meals. There were no cooks in sight so there was only one glorious option left. The nutrient paste dispenser was built and the two could enjoy the fine green paste to their hearts content. The next step was securing more building materials for the compound as there was absolutely nothing but ice on the map. The answer was trading and it needed to be the orbital kind because of the infrequent trade caravans on the sea ice. For this they needed to get their hands on an orbital trade beacon and a comms console. The days flew by researching for microelectronics and growing with the small occasional raids, which were mostly dealt with the harsh temperature and Bear's trusty charge rifle when needed.

When the day finally came and the secrets of microelectronics were uncovered the two had accumulated enough steel from smelting steel slag chunks that they could construct the needed equipment. As Randy had been generous with random drop pods there were quite a bit of miscellaneous items to sell for raw building materials. Marble and Granite were gradually bought by the thousands and "The Compound" was gradually rising from seemingly nothing. As the small colony grew visitors started to come by and enjoy the nothingness of the sea ice (Seriously tho why would anyone visit a plane of ice). To this the newly named "pole people" responded with selling yao to the visitors,... and taking it right back after they collapse on the ice trying to leave the map before freezing to death. The accumulation of bodies from both raiders and guests together with the great conditions for preserving them inspired the two body dumps near the "lake".

The colony planned on a small scale industry from "collecting" everything from these otherwise useless bodies. So every once in a while Bear went to the dump and "collected" some nutrients and useful textile which Bonfire turned into beautiful hats. These hats and the yao produced became the cornerstone of the colony's economy. After prospering for a while raids became increasingly harder and mechanoids started to show up by foot and from crashed ships. A more refined defense was required. Bear planned out an outer perimeter wall with an opening on the other side of the lake. That way raiders would funnel into the lake where they would move slowly and be easier to hit. In addition to the funnel Bear constructed turrets and added sandbags for cover, both for the turrets and him and Bonfire. The newly constructed killbox worked as intended and raids where manageable for a while longer.

The colony's population wouldn't stay as two for too long. A group of huskies joined the colony from out of nowhere from which only two where left alive (sea ice rules). Bonfire named them "Snow" and "Ice" and their job in the colony would consist of hauling. After the huskies were trained and ready to go they tackled on the gruesome job of hauling the bodies of an immediate raid that just finished. While hauling Bonfire spotted a promising raider downed in the ice cold water of the lake. His name is Urian (Middle one). He is an excellent grower with also a great passion for cooking. "No more paste!", was the driving force of capturing and trying to recruit this man. After being successfully recruited by bear, Urian made himself at home in a room adjacent to the freezer. There he spent his days cooking fine meals when he didn't work at the hydroponics bay. A while after Bear and Bonfire decided to get married. Oh wait, nope they immediately broke up and from now on they where ex lovers. Still liked one another after that though so social fights weren't a problem.

NotAVillageGuy,

Once the mechs started to use drop pods, Bear began the work of fortifying the compound both indoors and outdoors. This meant adding more doors for cover and turrets in almost every room. The outdoors area between the perimeter wall and the main structure was filled with turrets and sandbags where added for cover wherever needed. One day an animal handler ship flew into orbit and they had a pair of megasloths for sale. Bear thought that they would make a fine addition to the indoors defense to counter drop pod raids. On top of that their wool makes a hell of a parka. Bear didn't have any doubts when he bought the pair and Bonfire got to work to taming the beasts. Bonfire the programmer had played way too much osrs and named the two "Unit" and "Gf". Later on two other megasloths were born with the more tame names "Grill" and "Unit.Jr"

As the colony had progressed this far a special drop pod landed on the ice. Bear's sister Katie (second from the right) had crash landed and was severely injured. As the colony's main doctor, Bonfire took a few units of industrial medicine and sprinted to the crash site where she patched the worst of katie's wounds on site. Katie was brought back to the colony's recently built hospital wing, where she made a full recovery and decided to join her brothers colony. She isn't the best pawn but has some interest in art, which she practices as her main job. Eventually she became quite good at sculpting and made many notable works that were placed all over in the colony. The finest works where placed in the rec / dining room and the hydroponics bay.

As the time flew by all sorts of improvements were made in the compound and some new discoveries were made (more mods), like that you can actually fish in the sea, who would have thought?. The docks were built and additional equipment were added to the laboratory. Eventually Bear started thinking about building a space ship and actually leaving this planet. A space ship needs a reactor, which attracts raiders and mechs. Because of this Bear thought about counter measures to last the inevitable days of fighting. He came up with two.

Strengthen the defenses even more. At this point the lake was already watched by dozens of turrets, of which a respectable number were big auto cannons and even bigger uranium slug turrets. A second perimeter wall had also been added to counter sappers with strategical openings combined with mines&deadfall traps.

Build an army of bionic soldiers.

Bear decided on executing both plans. Though the bionic soldier army part was only partly a success. During the following human raids Bear was on the lookout for a good specimen for his clone army. After a while he found a woman named "Vanessa" (The rightmost of the pawns) among a downed tribal raid. She is an expert shooter with a minor passion for melee. She also has the though and nimble traits which makes her a formidable soldier. Her recruitment process was swift and Bear began the process of cloning her while Bonfire manufactured bionics. Vanessa was "stored" in a cryptosleep casket in the hospital. That way she didn't eat the colony's food and didn't need a proper bedroom. After a while Vanessa was given all the bionic parts possible and she became a damn good soldier.

Unfortunately a badly timed solar flare cut the current in the whole base, including the laboratory. The cloning vat where Vanessa's clone resided began to quickly deteriorate as a consequence of the power shortage. Bear couldn't reach the vat in time to maintain it and the clone died. At that point the clone had been growing for a long time and Bear couldn't see himself waiting for another clone to escape this planet. Bear begun the construction of the ship. All the other preparations where complete. The whole colony had a set of strong thrumbofur clothing, marine helmets and the flak amour the could squeeze under their thick parkas. They had a food stockpile to last them several weeks. They had all the drugs they needed to last the nightly raids and the really tough ones that would require go-juice. As the ship was complete Bear begun the reactor startup. The countdown sat at 15 days. The colony of Pole People was ready.

The following days were rough with a non-stop onslaught of mechanoids and human raids (since the rector was activated during summer when the temperatures allowed human raiders). The Turret-wall by the lake took heavy damage many times and needed constant maintenance. Once a heavy mechanoid raid managed to start a chain reaction of turret explosions on the southern end which took out a good chunk of the bottom turrets. This was normally prevented by some forward turrets on bridges that took most of the damage during raids but that time they were all destroyed and couldn't protect the main line. Thanks to a breather between raids bear and the colonists managed to fix the turrets before the next raid.

NotAVillageGuy,

During the later stage of the onslaught a devastating mech-drop pod raid hit the compound. It had two centipedes in it with a mix of lancers and scythers thrown into the mix. The indoors area of the compound had always been a weak spot in the colony. This time the animal front took heavy casualties. The colony's hauler huskies Snow and Ice both got severe injuries that would soon lead to their deaths (Death rattle mod). There was nothing to be done but Bonfire didn't want to see them die as they had bonded with her over the years. The colony made the decision to partially save them by dragging them over to the cryptosleep caskets over at the hospital and freezing them to an eternal deep slumber. Bonfire didn't take it lightly but it was better than letting them die. The others comforted her and said that maybe someone in the future can find them and have the power to save them.

And so the day came. The full 15 days of onslaught were now only a memory to the Pole People. The frequent raids ended as the startup completed and the ship stood ready waiting for it's passengers. Bear had decided to leave the megasloths behind, as they needed a lot of food to be kept alive and they couldn't manage those amounts onto the ship. The time had come for the colonists to grab their best gear, food and medicine and head to another (hopefully glitter) world.

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