You tell people to not use AI, and some may agree with you.
You tell companies to not use AI, they laugh at you and they keep make even big money thank to the added margin made by those poor fellow that aren’t using AI… because they did listen to you.
AI is not something is gonna vanish, it’s a tool… a whole new category of tools and instruments. Like the first electric musical instruments in times when the only way to have a sustained job in the music industry was to work in a orchestral band kept up by bigger institutions.
How many unplugged classical indie music artists do you know? Compare to the number of indie music artist that rely on electric musical instrument and beyond.
There’s a treat for you. If you’re using mobile Firefox on the loaded archive.org page there’s should be a small icon [a square with 3 lines, resemble a written page] on the input url address. If you click it you get a very special page with just the article text tailored perfectly to your screen… with few added benefit: no ads, if your smartphone is set to dark mode, the content will tuned so, no java to track your mouse position (needed for advertiser) etc.
Pages recorded with archive.org will always work with Firefox’s reader view (somewebsite are catching up and blocking this mode). Basically you get the best of… nearly everything.
(on desktop it’s [ctrl][alt][r])
Can we not link archives in post link section? If you access from Europe you get a “cookie wall” (which I don’t think it’s EU compliant): basically give you three options:
accept all the advertsment cookies form… basically everyone (ads company, google, fb… anyway to sell your data)
pay subscription
get the hell out.
…basically a troll fine on the top of the bridge.
anyway, on the archive.org saved page you also get the online address too.
So far, the biggest bourdary for Valve seem to be: no 3 for software, no 2 for hardware (but we may still get a SteamDeck 1: Episode 1… if SteamDeck OLED isn’t already that)
I think the “Microsoft dilemma” is between Making Some Money vs. Take All The Money.
If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.
By acquiring studios they are making sure that good franchises “don’t make all the money… yet” (on competing platform like Steam, Playstation or Switch, but also Android/iOS)
They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money
Historically speaking, Nvidia was always the best for Linux. Nvidia’s success history with Linux trace back to the 2004 with State-of-the-art 3d capabilities (albeit for arcade machines). At that time ATi radeon 3D capabilities for Linux were below sub-par.
The problem with Linux+Nvidia is that it was never “the Linux way”… but always the “Nvidia way”.
The Linux way is… flexibility: it mean you can use whatever kind of Linux you want, and the drivers works straight out of the box (basically you need open source drivers). Instead Nvidia always pushed for fixed binary blob that required specific kernel and rigid environment.
The modern support for Linux by AMD is mostly “the Linux way”, that’s why the Linux community love AMD more than Nvidia.
In any case of hardware parity between Nvidia and AMD; Linux crowd will always prefer AMD, because AMD mean you can use any kind of Linux distro-thing and have an uncompromising gaming experience.
As already told, this is no sense from logical stand point.
I mean, if someone come to you and tell “there’s job to do here”… that’s definitely not a nice experience. The real problem come when you realize that “nobody is telling you anything”: that looks like a nice experience, but that’s just the proverbial moment before “the shit hit the fan”.
If someone give you a bug report they, generally, don’t go around and file a bad review: they saw something wrong with your product and, wherever you’re gonna fix or not, they go on with their lives. (now, if you get a really motivated person, usually it mean you got someone who investigate with you the problem with their file log etc).
On the other side, the “windows customer experience”, they don’t file bug report, hell no. So, what they do? What do you think it’s the most natural thing someone do (if not filing bug reports) when their game crashes.
I think you guessed it: bad review on your steam page. “I paid, things don’t work: gotta let everyone know the thing you made doesn’t work”
There’s always a dissonance between the money you can do, and the money you think you can do.
Sony “see” companies like Google, Facebook (and alike) making huge profit by hooking up their server with people’s wallets. Sony see these companies not hiring artists, authors, directors, operators, developers. Sony see these companies huge flood of money thanks one simple, magical mantra “just, make, one, account”.
Epic pays you, ever though what are they actually buying from you as Dev/publisher. Epic store don’t make the mony Epic is spending… that’s because sales on the Epic store aren’t even their goal. EGS is basically a huge advertising for Fortnite, games published over there are accessory to the ever present/default Fortnite’s events/promotions. On steam page for GTAV you see ads for Saints Rows, on Saints Row’s Steam page you see ads for GTAV. On EGS Fortnite is always omnipresent: the goal over there is not gamers buy as much games possible, but rather yell “hey! Free stuff? We have free things… Also Fortnite!”. It’s a black hole where wallets are swallowed by Fortnite.
“EGS vs. Steam-monopoly” is a totally faked presumption. What we see is that quite the opposite is happening. Exclusivity damages more all small and big competition around Steam: itch.io, GoG… but also bigger stores from Ubisoft and EA (which saw fair amount of investment in their own PC store in the pre-EGS era and now are mostly forgotten). Basically EGS is digging a more monopolistic trajectory for Steam. Indie are wondering “why should I publish on itch/GoG if Epic pays me?”
We’re so used to GaaS that enforce grinding and manipulative fomo/daily rewards to the to point a videogame must be shit if people just had fun with it