@ramblingsteve@lemmy.world
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ramblingsteve

@ramblingsteve@lemmy.world

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ramblingsteve, (edited )
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It’s very complex with hyper visors and virtualization technology. I don’t fully understand it myself in terms of how resources are allocated across something like aws or azure, but take a look at openshift vs openstack maybe. Openshift is for deploying containers and openstack is virtual machines. Openshift is kubernetes with some customizations for enterprise. Openstack is same for vm’s.

Instances are virtual machines which tend to host an operating system, and a container is lighter and only hosts an application where the code and dependencies are isolated from the underlying operating system it runs on. k8 is kubernetes, which is container orchestration. I think of virtual machines for jobs that scale vertically, while containers are suited to jobs that scale horizontally. But this isn’t necessarily true as kubernetes is starting to get slurm functionality using tools like sunk.

For integrating these things it depends on the application. You can run services in either by exposing ports and interact through API end points that point at them, eg for frontend web app serving data from a database hosted on a server or a container via fastapi. But I’m no dev ops engineer and the field is very complicated. There are many discussions around building micro services (containers) vs monolith (vm). Many decisions depend on the project. Hopefully some actual dev ops engineers will chime in and correct all of the above! xD

ramblingsteve, (edited )
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You know you’re old when games you still play quite regularly turn up in retro reviews! The community master server is still pretty well populated, as are UT '99 servers. These games are still the pinnacle of their genre. No micro transactions, no DRM, no pay to win. Just you, your shock rifle, and as much amphetamine as your nerve endings will take. As the reviewer says, the level design and game mechanics are legendary at this point, and players of any ability can quickly get into a flow state that modern games can only dream of. These are fine wines in a world of cheap lager. New gamers should drink deep from the pc games of the 2000’s.

ramblingsteve, (edited )
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They’re not hostile to new players, but there are a lot of veterans. UT2k4 is probably going to be easier than ut99 where the pace is a lot faster.

ramblingsteve,
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these books were great. I still have the fantasy games one on my shelf.

ramblingsteve, (edited )
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I’m interested in the same question. There isn’t a definitive text because the problem is infinitely broad. My approach is to build crud apps around the tech stack I’m interested in, currently Python with fastapi, arangodb, with some next and typescript for the front end. But you could swap out Python for Go and swagger. For security there is Keycloak. For scalability you could look at building your system as pods in open shift but that adds cost. Personally, I think unless you’re Netflix kubernetes is probably overkill. But the biggest problem is that today’s tech stack is replaced tomorrow by the next new shiny, and all of them are complex and will be entirely different for every team and every problem. A book for dev ops is almost impossible.

ramblingsteve,
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Lapce is an interesting alternative to vs code too: lapce.dev

For me, vim is nice to use because it’s ubiquitous across any system I log into. Any server will have vi at the least. It’s also light and can load a file instantly on any hardware, reducing dependency to zero. Once you have a comfortable config, you’re done for the rest of your life. Although, in reality vim config is a lifestyle and not a choice ;)

ramblingsteve,
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Hunter was an early sandbox game on the Amiga and was quite good back in the day. Mercenary series too. Daggerfall was/is a huge sandbox rpg. Minecraft was the first to capture the lego style creativity though. Dwarf fortress is probably the closest to Minecraft.

ramblingsteve,
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With lashings and lashings of downloadable content and nft’s, all wrapped up in sweet pay to win :)

ramblingsteve, (edited )
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To flip this around, think of some projects you want to do. The languages are just tools and will be determined by what you want to do, and then each type of project has it’s best tool chain. Think of the problem(s) you want to solve first and the rest will follow.

ramblingsteve,
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I bet they struggle to compete with Electronic Arts these days! ;p

ramblingsteve,
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Cool, now I can vomit like it's the 90's again, but with incredible lighting :p

ramblingsteve,
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I remember them from magazines in the 90's but they were totally urban legend. Never seen one in real life but it's been good to experience them emulated. Wind jammers, metal slug, king of fighters, last blade, so many classics. It's a shame it never went mainstream.

What's your opinion on Xenon 2? (lemmy.world)

This game gets a lot of hype in the Amiga and Atari ST community but it's labeled as crap everywhere else. In my opinion the game looks great and could have been fun if it didn't suffer from awful hit detection which just ruins it for me. Most of the time your bullets pass right though the enemies which leads to a lot of...

ramblingsteve, (edited )
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I always thought it played slow and while everybody raved about the soundtrack and graphics, it was style over substance. I preferred Hybris and Swiv back in the day. Deluxe Galaga was probably the pinacle of that genre on the Amiga.

ramblingsteve,
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Natsume games on NES have aged well, eg shadow of the ninja, shatter hand, and powerblade. But they're tough games so could be brutal on touch pad controls.

ramblingsteve,
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Legendary. UT2K is still the pinacle of arena shooters.

I still remember seeing the original Unreal castle fly through in a computer store and realising that 3D accelerator cards had changed everything. Many hours spent tweaking config files to squeeze everything out of a 3dfx voodoo card for UT. Halcyon days. It's a real shame that Epic went on to sh1t all over it's original fans and pull the unreal series from digital stores to push their micro transaction fortnite garbage. I feel privileged to have lived through the 90's and early 2000's era of PC gaming with such titles in comparison to today's industry.

ramblingsteve,
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What's really bonkers is that in 1 generation we went from 8bit blocks on the screen to photo realistic 3D scenes. It's been incredible to see an entire industry appear in 1 lifetime.

Totally agree that what comes next will be incremental. We won't see that rate of advancement again, and more sadly we don't seem to see the experimentation either, at least not in the mainstream publishers. The 90's and early millenium was mad with everything from doom to MDK, deus ex, citizen kabuto, command and conquer, Nox, homeworld, mad experiments in voxel engines like Outcast, space sims like freelancer and freescape. Today it's much more risk averse with incremental updates to established franchises, unless you delve into the indie gaming scene. But that's also been cool to see re emerge like the legacy of the 80's bedroom programmers.

ramblingsteve,
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Yes, you are right. It matured. The mainstream publishers were definately similar to today's indie gaming scene. That's where I gravitated to as well.

I think the tooling is probably the greatest innovation of the current generation. For the first time you can download incredibly powerful frameworks like Unreal engine and godot down to Pico 8 that put professional quality production tools in the hands of anybody with imagination to create, plus the communities and the platforms to publish. There's never been an easier time to make stuff and put it out there than there is today.

ramblingsteve,
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Ha same! One day I'll remake that 8bit title in pico8... or watch the kids do it! It's a long ways from figuring stuff out from magazines, and complex technical manuals. It kind of got much harder during the 16bit era where the machine got harder to fully understand, like the Amiga compared to bbc micro or spectrum. 68k assembly was hard by yourself. But for sure, godot, gamemaker etc have made it accessible again, and programming is still a useful skill to have on your resume. It's fed me long after my uni certificates expired!

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