@slembcke@mastodon.gamedev.place
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slembcke

@slembcke@mastodon.gamedev.place

Open source he/him, making Veridian Expanse (https://fosstodon.org/@vexpanse). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.

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NovaSquirrel, to random
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I want to make game dev into a more social thing, but it's hard to find people wanting to talk about engine design and algorithms outside of an NES-specific context. Also a lot of people are very secretive anyway.

slembcke,
@slembcke@mastodon.gamedev.place avatar

@NovaSquirrel Also I like your phrase “engineless games”. People often are surprised that I “made my own engine” since engines are hard. I usually just agree that engines are hard so I made a game instead, but “engineless” has a nice appeal too.

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