“Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil).”
I see 2 games, Overdungeon (which seems finished or at least out of EA with positive review scores) and Craftopia which is still receiving updates and was also pretty well reviewed until people started giving it bad ones when palworld released.
I haven't tried it yet but it seems like a more polished Ark and that game is a massive hit despite the developers being just outright terrible.
While we can be pretty confident that Reddit has its own motivations (i.e. self-interest) for fighting these lawsuits, this is still a good news story for pirates.
And yet they still want them, so there must be more to the story. I also don't understand why since I have dynamic IP address in EU, unless they can match the ownership to a person at any given time in the past its not useful info.
You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It's always just a farm-build-collect-repeat cycle. It's why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.
It's still hard to believe it's been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
I often can't tell if they are just saying stuff like that to cope or they are really that optimistic/naive. It's a similar mentality to people constantly giving benefit of the doubt to kickstarter / early access projects that have like a 1% chance of actually living up to the made promises.
They are still being vague about the monetization (it does seem like it will have MTX) and I'm am completely certain that designing it with co-op in mind is going to ruin the singleplayer vibe and progression. Hopefully I'm proven wrong though
Got any good guides for bottles? I've tried it recently and then got stuck on literally step one: installing the gog launcher just throw errors, I tried the 2nd gog installer and that one just leads to a black screen when I run it. I'm not sure what to tinker with, whether I try a different bottle or where to even start
That's what I tried first but also had a lot of confusing experiences with its file hierarchy, prefixes, lutris/wine/proton and all of these. I was hoping bottles lives up to its promise of "one click installation with community install scripts" instead. This is my first real attempt at linux, I didn't even know what flatpak is until a week ago, I used the appimage for heroic which was also very confusing for a time. Starting to think I might be just too dumb/inpatient for it tbh, it's just one issue after another - even simple stuff like games ran from steam with proton have lots of issues that aren't reported on protondb.
It's a Dell laptop with an Nvidia GPU. I tried Linux Mint but I'm having constant OS-breaking freezes after gaming for a while and it's happening on 2 different games so far (completely unresponsive, and it's with steam games so no custom tinkering in lutris/wine). Thinking I'll just try a fresh install but with PopOS when I have time.
Thanks for the summary, it all does make a bit more sense to me now but first time I had to spend half an hour just to find BG3 saves in Heroic due to the seemingly duplicates of folder structures all over the place lol
I think the biggest issue is account management. Having all these different instances wouldn't be as bad if it were easy to switch accounts or combine their subscriptions, making it truly user-driven instead of depending on the behavior of each individual instance.
Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)
Aren't free mods under fair use? There's plenty of copyrighted material on nexusmods and even steam workshop, always has been and I hope always will be. The only issue with palworld pokemon mod was it's monetization afaik.
I dunno if that's true but if it is, can you then explain why are nexusmods and steam hosting tons of marvel/disney content without any repercussions for example? What's the difference between that and the pokemon mod, if not the asking price?
Agreed on both points - I am skeptical they are such "amateurs", and it also doesn't necessarily seem like a cash grab considering how Craftopia is faring. It does seem like there's way too much buzz currently going on however, it's hard to say what is true or what is just an outright lie... hoping to learn more and see how this progresses in a few months. Also hoping they stay dedicated to improving palworld more than the valheim devs did (meaning barely anything, thank god for the modding community there doing what little they can to keep the game alive).
I like browsing through my activity page but it's really bad to navigate. Blog posts don't have a max height and some devs write novels in them, the entries can't be sorted, filtered or searched, the horizontal screen space is vastly underutilized, etc......
I mostly follow devs/games that write insightful updates or interesting news so it's a pretty good source of info for me, but yeah occasionally there's stuff id like to easily skip or ignore without having to scroll for days.
Sounds like this would be easier to setup and use than Lutris though - dunno about everyone else but I'm always so very confused trying to get non-steam games running on linux, with all the custom paths, simulated folder structures and prefixes while steam apparently does it on its own out of the box.
Valve's Proton is open source but is it also free to use and distribute in commercial software? Cuz if so, there'd be nothing stopping GOG or Epic from implementing it already, they don't need this project at all
My biggest confusion (so far) with Heroic is its file structure, I had some bugs with BG3 and it took me forever to find where even the save files for backing them up are, less alone how to install and manage mods since I have both wine, proton, lutris terminology all over the place - not to mention that most guides are for steam deck rather than a desktop PC.
I might as well give Bottles a try too I guess. Will I have to redownload the games using their launcher or can they hook into already downloaded (heroic launcher) games?
Alright, thanks! I'll give it a try one of these days. One last question if you don't mind - how reliable is the integrated backup / revert that bottles has, does it also revert saves if they are in the "fake" hierarchy like with heroic, does it mess up mods sometimes? I use Heroic for GOG and EGS stuff and just don't want to make it even less stable...
I see, so it's definitely not a replacement for a solid mod manager or anything like that, or maybe I setup a rsync to pull the saves out to an external location. Thanks!
Palworld Becomes the 7th Game Ever to Reach 1 Million Concurrent Players on Steam (www.githyp.com)
“Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil).”
Reddit beats film industry again, won’t have to reveal pirates’ IP addresses (arstechnica.com)
While we can be pretty confident that Reddit has its own motivations (i.e. self-interest) for fighting these lawsuits, this is still a good news story for pirates.
Palworld down 1.3m players in Steam’s biggest-ever two-week drop (www.pcgamesn.com)
Mozilla CEO quits, org pivots, but what about Firefox? (www.theregister.com)
Subnautica 2 Devs Quickly Clarify That, No, It's Not A Live-Service Thing (kotaku.com)
10 Reasons To Stop Hating Star Trek: Discovery (No, they're not blind to criticism) (www.youtube.com)
Edit: Sean Ferrick… if you see this just know that while I am a massive dick and a terrible person I will love you forever please marry me
Even in this poorly made comparison shot I made you can tell the difference between streaming and "self hosting" (lemmy.world)
Jack Ryan S3 E3
A fork of NewPipe that implements SponsorBlock and ReturnYouTubeDislike (github.com)
It’s by the devloper of New Pipe x Sponsorblock which is no longer maintained.
Enshittification of GitHub?
First, they restricted code search without logging in so I’m using sourcegraphBut now, I cant even view discussions or wiki without logging in....
Safest way to run pirated games?
What’s best practice to safely play pirated games on Linux? Looking to mitigate potentially malicious executables from wrecking havoc on my system.
Is decentralised federated social media over engineered?
cross-posted from: hachyderm.io/users/maegul/…/111820598712013429...
Enshrouded released on Steam (early access) (store.steampowered.com)
Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)
Modder Who Put Pokémon Into Palworld Says 'Nintendo Has Come for Me' (sea.ign.com)
EDIT: Fake screenshot about some facts from the Palworld development, very loosely based on a really interesting blog post from the dev that's linked in the post body. (programming.dev)
UPDATE: So, apparently it’s mostly fake, taken from this article [translation] (where they even mention some kind of VCS)....
Are there any steamcommunity activity page userscripts or alternate frontends to improve the reading experience?
I like browsing through my activity page but it's really bad to navigate. Blog posts don't have a max height and some devs write novels in them, the entries can't be sorted, filtered or searched, the horizontal screen space is vastly underutilized, etc......
GloriousEggroll announces new project to unify Proton runtimes (files.catbox.moe)
github.com/GloriousEggroll/ULWGL...