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tal

@tal@kbin.social

Trying a switch to tal@lemmy.today, at least for a while, due to recent kbin.social stability problems and to help spread load.

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Iceland and the Faroe Islands are normally grouped with Europe, and Greenland with North America.

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That sounds like a problem with scooters rather than specifically with rental scooters. I mean, you can just go get one yourself and still break rules with them.

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How do these things even work without being docked? When do they recharge?

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The OECD report shows the risk of rider death per trip on motorcycles or mopeds is five times higher than that for e-scooters.

I would think that the relevant statistic would be death per unit of distance traveled, not per trip. If the typical scooter trip is much shorter than the typical motorcycle trip -- which seems very plausible, given range and speed limitations -- then "per trip" and "per unit of distance traveled" statistics could differ a lot.

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I mean for walking, that seems straightforward. A scooter is slower and you're exposed to the elements. A scooter is more of a drop-in replacement for walking than riding in a car.

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e-bikes

Do e-bikes not have the same problems as e-scooters? If no, why not?

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VirtualBox isn’t compatible and must be uninstalled. Yeah, not doing that, got my family’s mail server in there

In all seriousness, might be worth just setting up a physical server separate from your gaming system.

I mean, I've thrown out many computers that would be entirely capable of running a mail server and the like.

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From ping-pong balls to dynamically-resizing horse balls.

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Well, Outer Worlds is already almost literally “Fallout 3, in space”.

Outer Worlds really did not scratch my Fallout itch.

Yeah, superficially it's similar in a number of ways, but:

  • For all practical purposes, the game is fairly linear. The world is open, but you have little reason to go back.

  • The Fallout perk system introduces a lot of interesting mechanics, is an important part of the game. The Outer Worlds perk system was almost entirely flat bonuses to one thing or another. Didn't change much how one would play the game.

  • I rarely found myself stumbling into new and interesting situations just walking around the world.

  • The weapons weren't all that interesting or customizable. That includes the uniques, other than the science weapons.

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Some people in this thread are apparently streaming it to their Deck from their PC. If you're set on playing it on a Deck, that might be an option.

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The New Vegas dialog system is much better.

However, the graphics are getting kinda long in the tooth.

And it is significantly less-stable. I've definitely fallen out of the map a number of times, too.

And without hitting a wiki, you can lock yourself out of a lot of things that aren't obvious. Choices matter, but often in not-immediately-apparent ways.

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my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go

Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.

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If you liked Fallout 1 and Fallout 2, have you tried the Wasteland series? It's what Fallout 1 was modeled on, and that series kept going.

It's not Fallout, but it's the closest I have found to "more Fallout 1 and Fallout 2".

That being said, I thought that the Fallout jump to 3D would not work well, and I think I was very much wrong there -- the series did a pretty good job jumping the gap.

feels like Fallout

If you like the desert American Southwest "New Old West" theme in Fallout 1 and 2 and New Vegas, the Wasteland series does that.

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Music is great!

Thanks. I specifically meant to ask about this in this thread and forgot.

I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise -- I'm not a fan of country, and didn't think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.

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To be fair, the realistic space combat video game genre really doesn't exist, that I've seen.

You can get pretty hard-realistic combat aircraft sims. Not many, but they exist.

But in space combat games, you're always playing something roughly like Star Wars. Which is cool and all, but just not what actual space combat would likely look like.

googles for one of the pages talking about the issues

https://www.syfy.com/syfy-wire/real-life-space-combat-would-look-nothing-like-star-wars

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Thanks, haven't seen it before. If it does a release, I'll take a look.

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I can see why you would not like it if you were expecting NMS but it was never intended to be that.

Come to think of it, most of the comments in this thread that are unhappy about it seem to be comparing it unfavorably to No Man's Sky.

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Ah, I gotcha, yeah, I guess I can see that.

Yeah, from that standpoint, I imagine that Fallout 76 must have been a complete disappointment, because that element is almost nonexistent there.

You ever play Jagged Alliance 2? It's pretty old now, got more of a combat focus, but has a lot of the "multiple ways to pull things off".

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I was fine with the music in Fallout 4, and Bethesda did that.

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Kind of wish that there was an icon in the Steam store for it, like with VR headset support.

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I dunno.

Real life naval warfare is generally slow and boring, but by using a variety of tricks, like time compression and only having the player involved in actual combat, many games have made that palatable.

I think it could be done.

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Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

Ehhhh.

I dunno about No Man's Sky.

But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me -- there's not much interesting gameplay on a station.

And there are loading screens between sectors in those games. Short ones, but they're there. Freelancer too.

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What specific functionality is it that you want?

I listed one feature that I'd like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

But if you strongly feel that the engine imposes constraints, then I'm curious what particular functionality it is that you're after.

EDIT: Another: I don't think that the game can generate billboards for player-built structures (so you can see the structures you've built in Fallout 4 and Fallout 76 many cells away). I don't think that that's actually a fundamental engine limitation -- you could probably do it with the existing engine, just that the game doesn't do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it's not really a huge deal in either of the above Fallout games.

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I'm also not convinced that ladder-climbing, whether one wants it or not, is a fundamental engine limitation. It might not be in the game, but that doesn't imply that it's an engine limitation.

googles

This guy modded climbable ladders into Fallout 4, which seems like a pretty good argument that it's not an engine limitation.

https://www.nexusmods.com/fallout4/mods/62738

And not that I object per se to ladders, but when was the last time you climbed a ladder in real life? I haven't in quite some years. I mean, sure, it's one more interaction, and IIRC there are some fire escapes that had ladders somewhere in Fallout 4 in Boston. But you could make the same argument about interacting with all kinds of things, and it just seems odd for so many people here to mention specifically climbing ladders. I mean, you could fall and catch yourself, drive vehicles, rappel on a rope, skateboard, ice skate, grapple with enemies, zipline, sail a sailing boat, or God knows, any number of other player-object interaction functionality things that might be added. I suppose that any of them could theoretically add gameplay, but I don't see why the criticality of ladders.

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I don't know if using helicopters for air defense, especially at that range, is such a great idea. Drones -- maybe larger than this one -- can carry MANPADS and can definitely down helicopters at much greater range.

https://en.wikipedia.org/wiki/Air-to-Air_Stinger

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