NegligibleNoise,

Loving it. Just made it to level 60 on WT3 and so far so good. Working on renown to get the extra paragon points and a few nightmare dungeons mixed in for variety. Endgame loop seems to have decent variety and the itemization is well thought out IMO.

dertz8,

I’ve only made it through the first few quests but just the way the character moves took me back to Diablo 1. It’s going to be some good times

stellar,

If you enjoy ARPGs or have enjoyed previous Diablo titles, you'll have fun with Diablo 4. I was a bit skeptical with the store and a battle pass being introduced for this title, but it plays very well and feels like Diablo at the core. I'm at level 60 so not quite to T4 yet but have enjoyed every minute of the story and gameplay up to T3.

kunic,
kunic avatar

I vastly prefer the itemization and build diversity in PoE, and even Diablo 3 and 2. But I think Diablo 4 is off to a great start. I'm interested to see how they change things up with seasons and the living world.

Errant,
Errant avatar

Really enjoying my time with it thus far. I entered the ARPG genre later in life with Path of Exile so this is my first "real" time playing a Diablo game besides one run through Diablo 3 when it launched that I remember absolutely nothing about.

Very different pace than POE, but that's not a bad thing. I'm at level 50ish right now and at an equivalent point in POE I would be full screen demolishing everything with one skill. At first I was super disappointed that I had to use basic generator skills much more frequently than what I was used to, but I'm kinda digging having to mix things up now. Makes things feel more strategic and readable.

Interested to break into the endgame and see how that experience is. I'm playing Whirlwind Barb (always play Warrior type classes in games) and that should scale pretty well based on what I've seen/heard.

...based on what I've seen, build variety is going to be pretty scant though. I haven't looked too deeply into what uniques can offer, but there's just not a lot of skills in the game right now so I can't imagine there being 3-4 other characters I want to make.

DarkThoughts,

I'm not a huge fan of the builds either, which comes down to there not being a whole lot of actual core abilities (not the skill category) as a basis. A lot of the legendary aspects are also pretty lame, so you kinda end up playing the same thing the whole time with not much development or tangible difference in effect. D3 at least had some crazy variations, despite being also a really weird skill system that I did not like, but so far not even the paragon board is really giving me anything but flat number increases.

My biggest complaint are the archery skills though. I typically main archers in every game that has them and I just don't like a single one. There's also basically just penetrating shot currently viable in regards to potency but it's also a weird skill & playstyle. Rapid Fire and Barrage seem and feel like garbage, and the two basic ones are probably the most useless basic skills I've seen from the all the classes that I've played.

Even sadder that I generally like the rogue aesthetic, since i generally prefer the sneaky rogue type archer over the more druidic ranger / pet class type stuff.

jasondm,
jasondm avatar

Yeah, I made my first character a bow rogue but all the bow skills besides penetrating shot + aspects are so disappointing. I'm also really disappointed in trap variety, you get a poison trap, a shadow trap, and caltrops. There's no fire, lightning, or cold traps, no corpse explosion. Overall I feel they simplified the game way too much.

I'm also disappointed in the scaling. It's good for coop play, but it gets rid of any decent sense of progression. Besides getting to endgame content or any level-gated thing, there's no point in leveling up, especially if you don't have any interest in that endgame stuff. Most of the time you level up, instead of getting a power boost that makes you feel powerful, you're playing catch-up. The skill point you get is necessary to just maintain your damage/clear speed compared to the enemies that are now also stronger, in addition to upgrading every piece of equipment so those are also caught up.

Dungeon variation is pretty limited, there's like 6-10 tilesets, so you end up seeing the same undergrounds and stuff in different regions, and there's basically the same amount of dungeon-clear methods and dungeon bosses. It's really pointless clearing more than just the desired aspects and required ones you need for a single character.

There's a ton of QoL features D3 had that, while I don't like D3, were good for everyone at every skill level and at any point in the game, like potential rolls in the rerolling system.

Oograh,
Oograh avatar

I'm really digging it so far. I'm a dirty casual, though. My "main" is a sorcerer and she is kicking butt so far (lvl35). I am using a guide though. It seems like if you just try to wing it, the game can punish you. Think closer to D2, than D3.

As of now the builds seem pretty limiting. There are quite a few abilities that are pretty useless. In typical RPG fashion, you can't really tell how bad a skill is just from reading the tool tips. So, the state of the game now is a lot of cookie-cutter builds.

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