Seedless Bloom - A role-playing epic of time traveling cultures torn amid tragedy and hubris. (andrew-crag.itch.io)
Seedless Bloom - A role-playing epic of time traveling cultures torn amid tragedy and hubris...
Seedless Bloom - A role-playing epic of time traveling cultures torn amid tragedy and hubris...
Did you know there is an online forum for tabletop role-playing games that has been around since the early 80s, and which still is active and operating? Admittedly in a much diminished state than a…
Oh Gods, am I going all Buzzfeed? I’m not sure myself. But I wanted to share some tabletop roleplaying podcasts I enjoy listening to, and ten makes such a nice round number. And there definit…
The last few weeks I started getting interested in using VTTs for my next few games. I seem to have slept through the rise of those for the last few years, mostly because my kids were not at an age…
cross-posted from: kbin.social/m/13thFloor/t/371761...
A short post about how to write good sandbox adventures that other people might use, in terms of descriptiveness vs. prescriptiveness.
Some high-level tips for running your first sandbox!
I’ve just created a new community dedicated to Runequest / Glorantha....
Hey guys, I just released my own TTRPG. Its a fun rules-light system, that uses only a standard deck of cards.....and nothing else. Check out the store page for more information. Enjoy a 25% discount in celebration of the release!
Starting last year and continuing into this one, there have been stories about a “dungeon master shortage” in the TTRPG hobby, specifically meaning D&D Fifth Edition.
This was kind of a hard question if I thought too long about it. There are many games I am fond of. But ultimately it comes down to the Vortex System over all. I find the system to be quite elegant…
Critical Role setting book on D&D Beyond, Jeremy Crawford confirms return to previously published 5e D&D settings, new RuneQuest release, and more!
OSR, Traveller, Call of Cthulhu and more
#RPGCovers Week Fourteen
After taking a much needed holiday, my next monster is the......
Why should you check out Weird Wizard? Is it different from Shadow of the Demon Lord? What does the future hold for the game beyond the Kickstarter?
Issue #5 of Polyhedron (April 1982)
One of the most influential writings I’ve read with regards to game design is Chris McDowall’s Information, Choice, Impact. The article is worth a read, I’d summarize it as: Games are about making meaningful choices. Meaningful choices can only be made with sufficient information.
Monsters should be more than just a threat in the dungeon to your player characters’ physical health and wellbeing. Here is how to make a monster a threat to their reputation in town.
I absolutely love Bugbears. They're tough, sly, furry, and have a lot of personality. So it was imperative that I create a playable race for the Bugbear