Soulslikes

Osvaldoilustrador, in Lies of P has a demo available on most (all?) major platforms.
Osvaldoilustrador avatar

It is better than I thought, it's pretty fun, though it works differently, the feeling of playing it's something by its own. I ended up really liking it.

And it's closest thing of a PC bloodborne we he have now xD. Very promissing

FIST_FILLET, in Lies of P has a demo available on most (all?) major platforms.
FIST_FILLET avatar

i'm so happy demos are finally common again! they were my favorite part of getting my ps3 all those years ago. absolute best way to set realistic expectations for an upcoming game imo. definitely gonna try this

Grimlo9ic,
Grimlo9ic avatar

I didn't realize the demo was available, been pretty busy with a couple of other games lol. Gonna have to download it now since I've been looking forward to this one.

But yeah it's pretty cool that these are in vogue again. RE4, SF6, FF16 all have great demos that have done well to build hype and reach for the games before they even release.

Errant, in Lies of P has a demo available on most (all?) major platforms.
Errant avatar

Finished the demo, really enjoyed it on the whole. Looked and ran great on my computer.

The game is certainly extremely referential, but the transhumaney stuff they're doing with the story is intriguing and I'm interested to see where it goes.

Boss fights were pretty fun. Felt like parrying was maybe a touch unrewarding, but the ability to break enemies weapons was neat.

Would say to give it a shot if you are at all interested in these sorts of games! Stellar production values at the very least.

AevumMessor,
AevumMessor avatar

I felt super similarly - the game ran surprisingly smoothly all the way through the demo, and while it was absolutely heavily inspired by Bloodborne and its ilk, it's just different enough to feel like a whole new world to explore while still feeling familiar. Very interested to learn more about the world they've crafted, and fantastical reimaginings of classic tales are a subgenre I always enjoy.

I found myself actually enjoying the sharpness mechanic, despite durability in general normally being a pretty big negative in most games for me. Weapons weren't fragile enough for it to be a problem, but there's a certain exhilaration in finding the right windows during fights to heal and finding windows to sharpen tickled the same parts of my mind. That being said, there's no functional difference between a weapon a full sharpness and just-before-breaking that I noticed, so sharpening might just become a post-fight maintenance mechanic that could detract from the experience; it'll depend on how the full game handles the mechanic.

I thought parrying had good feedback and utility against normal enemies and honestly felt like the intended way to handle many boss attacks, given the unreliability of the starting dodge. I'd love to see the base, pre-upgrade dodge tweaked a bit to feel more immediate/responsive and more viable but it really does seem like the team intends for parrying to be the go-to defensive move similar to Sekiro.

All in all I had a great time with the demo and am actively looking forward to the full release. Any qualms I had are things I can get past or accept as part of the intended vision.

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