oh how disgusted iam by blind #fanboys. When teenagers defend a clearly shitty, buggy game that is made to exploit the gamer like the promise of #starcitizen . These idiots make it into IT when they grow up and keep this mentality. defending something terrible like a troll his pile of dung. There is no "using the software wrong". When you create a polygon with 5 mm x 5 mm and it ends with 4.99 mm x 4.99 mm ITS NOT THE USER! #fusion360
for this, extrusion of the surface can be used. Cutting or extruding to the level of the gray surface on the left at which point they become one. Image shows that extrusion works, but we want the same level, so we click on the gray surface and the blue will move to align at the same level.
#fusion360
oh, what is that?
apparently the distance to level to the other surface is " -8.5616E-05 mm " so thats −85.616 nanometers! So besides the fact that i only show 4 digits after the comma i get here digits in the picometer range. mhh okay, very percise.
#fusion360
okay, undo, lets try moving the surface by really just moving the surface lower, like we did see we can do with the extrusion tool. its not what we want, but we try it anyway.
oh..."Error: The operation could not create a valid result.
Try adjusting the values or changing the inputs.
" thats strange.
?!ah...okay, seems like our small blue surface is somehow hooked to the gray area alread? making the gray surfaces move to positions they shouldnt be able to because surfaces on the other side should be blocking it to prevent impossible geometry.
pulling it down now shows that there is something pretty terrible wrong with what the software did.
well i didnt design this part to have an invisible endless long additional surface or what ever this is.no value, parameter or whatever i ever did was to insert any values or move something so it could produce such an error.
So yes, you can say iam using fusion360 wrong and say it isnt intended to do these things, which the moderators and the #support from #autodesk#fusion360 is actually doing.
#fusion360 i do quite simple modeling. drawing sketches mainly as starting surfaces and then extrude them to give them volume. Draw another sketch on the volume to cut out a part to shape my volume. that is pretty intuitive and works the same in any 3d modeling application. To have this here as a result should never ever happen, its the tools programmed and given by the developer that produced this and even if its my fault, they dont have answers for it.
#fusion360
unwilling to look into it and reproduce the errors (yes, its just one of many pretty bad faults that have been there for years). Which points to a fault deep in fusion360s core programing.
having pulled the part now down further and clicked okay actually works. the gray surface we wanted to fuse it to acutally moved with it.
we measure and for somewhat reason is shows the angle between both furfaces as 179.9973°?! just a glimpse how flawed their snap function is.
#fusion360
the snap to grid or point etc. is especially funny when doing sketches, as 3D or 2D sketching, when locking on a point that is exactly 10mm away and the visual show the snap to point indicator to which your cursor is actually draged to once you get close enough ( so you cant move to 9,8mm as it will always jump to 10mm) but the issue is actually that its almost NEVER 10mm. but measuring afterwards manually reveals it snapped to a point slightly off. so 10mm become 11.5mm.
#fusion360
So if you are looking into getting into fusion360 DONT! go with #freeCad use #blender . And best stay away from any #autodesk software as a company that wants 600€ for a timed licence where such basics dont work and get messed up is just bullshitting.
I just wish i would have known that when our project started 2 years ago.
as im still forced to keep using it,i will likely post more in the future. but now i feel relieved for the moment.
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