Starfield - Xbox Series X

Well. I can’t admit to being a massive fan of Bethesda RPG’s, but even I can’t help but be a little disappointed by this one. Close to ten years of development and it all feels a little…Skyrim in space; but not really.

I loaded it up for the first time and was initially rather impressed by what I saw, but that initial impression quickly melted away when I started to get around the games worlds. Bland planets that feature naught but endless miles of rock and rubble. Maybe you stumble upon a cave (empty) or an abandoned ship (also empty). It all feels very thin.

Bethesda games have been described as ‘A mile wide and an inch deep’ before, and I think that’s the case here. There’s just no real sense of scale. For a game about exploring the cosmos that’s kind of unforgivable.

I mean, it’s there…but it’s hidden inside layers of menu’s and fast travel cutscene animations; you can’t even fly down to the planet you’re wanting to land on. I’ve got to assume it’s a technical issue, but at what point do we start expecting better? Oblivion, Fallout 3 and Skyrim are getting up there in age; is it not time for something truly new?

The sound design is fantastic, and it looks nice enough, although the 30FPS thing is a bit annoying for a game running on modern hardware; it certainly doesn’t look so nice at 30 that you could forgive the compromise.

all-knight-party,

Sad that your sticking points are making it too difficult to enjoy the game properly, but I also can't say you're wrong. They made it very easy to fast travel around and they gave us a jump range that hardly matters since fuel is infinite, and your ships can be teleported around with you with no problem or cost.

My reference point is Elite Dangerous, and you're right, the sense of scale in Starfield just isn't there. I enjoy the space setting a lot as a backdrop and change of pace from other Bethesda titles, and I love exploring space complexes, bases, and orbital stations, and the planets with flora and fauna are quite beautiful, but you definitely don't feel like you're in a large galaxy that you must traverse and explore, and as a result there's no incentive to specialize your ships for exploring or anything like that.

I'm able to forgive it more because I already have Elite if I want a space game that heavily commits to having a price for exploring and object permanence in the galaxy, that game's traversal is more time consuming and difficult and so it makes it harder to play in short bursts and more casually considering the fact that I can't just save scum and if my ship is destroyed it can be very costly. I do like the balance Starfield brought my personal space game variety in this respect, which helps me forgive the issues youre having, but they are still real issues with the game.

I think it's possible for a good deal of it to be alleviated eventually with mods, but the game Bethesda gave us by itself has some real caveats, absolutely.

Weslee,

I don’t get why people are complaining about the game being empty, I haven’t played many space games for comparison, but space is big and empty, you can’t really expect them to fill every planet and every mile in space with things.

Even if you ignore the fact that it’s unrealistic cause it’s a game and realism isn’t always that important, but the game is already 150+gb, you can’t fit more content in without the game size getting bigger.

I’ve explored a couple of planets and I’m enjoying it so far, I don’t really notice the planets being empty except for the lack of biodiversity, there’s quite a few PoI on the surface of planets that aren’t barren moons, but I don’t expect to see much on a barren moon except perhaps the occasional mining outpost.

I do sorta wish you could travel to the surface of a planet without the loading screen but it’s not the worst thing in the world to me

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