Starfield - Xbox Series X
Well. I can’t admit to being a massive fan of Bethesda RPG’s, but even I can’t help but be a little disappointed by this one. Close to ten years of development and it all feels a little…Skyrim in space; but not really.
I loaded it up for the first time and was initially rather impressed by what I saw, but that initial impression quickly melted away when I started to get around the games worlds. Bland planets that feature naught but endless miles of rock and rubble. Maybe you stumble upon a cave (empty) or an abandoned ship (also empty). It all feels very thin.
Bethesda games have been described as ‘A mile wide and an inch deep’ before, and I think that’s the case here. There’s just no real sense of scale. For a game about exploring the cosmos that’s kind of unforgivable.
I mean, it’s there…but it’s hidden inside layers of menu’s and fast travel cutscene animations; you can’t even fly down to the planet you’re wanting to land on. I’ve got to assume it’s a technical issue, but at what point do we start expecting better? Oblivion, Fallout 3 and Skyrim are getting up there in age; is it not time for something truly new?
The sound design is fantastic, and it looks nice enough, although the 30FPS thing is a bit annoying for a game running on modern hardware; it certainly doesn’t look so nice at 30 that you could forgive the compromise.
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