Deus Ex Randomizer v2.5.2 released with various improvements and fixes

Major Changes

  • Lots of Walton Ware and bingo stuff
    • More possible starting locations
    • More bingo goals flagged for specific missions
      • Example: if you start in battery park you won’t get a bingo goal for killing a karkian
    • Help text for bingo events if you click on the bingo square
  • Improved autosave, with option in Rando settings menu for autosave during combat
  • Option for visible teleporters in Rando settings menu
  • Big metal crates 500 hp instead of 2000
  • New Game+ fixes
  • Randomize weapon mods
  • Shield aug guys now take 10% damage from main resistances rather than none
  • Revision goals randomization
  • Bug fixes for Revision Randomizer
  • Bug fixes for HX Randomizer co-op
  • Autofill passwords for other mods, great for Steam Deck players
  • Make ATMs slightly easier to use, especially for Steam Deck players
  • Reduced visor chances for enemies
  • Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
  • Medkits, medbots, and regen aug now spread out their healing across body parts better.

Minor Changes

Click to expand Minor Changes* Installer improvements * Fix for rare infolink failing to queue, especially in Area 51 * Increase the default pan/zoom speed on security computers * Fully prevent Tong and Everett ending skips for real * More rat spawners (for bingo and Walton Ware purporses), now there’s at least 1 in each mission * Gary Savage runs to the communicator and immediately talks to you after Bob is done talking * Scale damage from ElectricityEmitter’s so that they don’t do ridiculous damage with increased combat difficulty * Clear out inaccessible cabinets buried underneath Vandenberg * More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo. * Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes. * Add a nanokey for Tim’s Closet in Vandenberg. * Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots. * Trying to pick up a weapon that you don’t have space for will still yoink the ammo right out of it. * Carcasses toss items that the player can’t pick up. * Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail) * Make it easier to drop items from the inventory screen. They will now always drop right at your location. * Speedrun mode now always sets devices hackable to 100% * Removed Le Merchant from Zero Rando and Rando Lite modes * Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we’ve disabled the downgrade button on the New Game screen. * Speedrun mode now gets in game timer notifications after every loading screen.


github.com/Die4Ever/deus-ex-randomizer/…/v2.5.2

mods4ever.com

skele_tron,

Everytime i see some updates i tell myself im going to set up deus ex and try it out, bummer that works keeps me (still) from doing that

Die4Ever,
@Die4Ever@programming.dev avatar

We’ll be here when you’re ready

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