I’ll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I’ll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks...
My paladin is now level 4 and has 19 strength and 15 charisma. I know it is probably better to take the ability score increase and get another +1 on the majority of rolls I’ll be making but that’s just so boring!...
Mine was a battle against a rival gang (we are working with them for backstory reasons), they had a manticore and we are level 3 so it was intense. Most of us finished with 2 or so hp! But looking forward to finally be level 4 after a year.
This post is more about what power level do you like in your games for martials and what do you do to make the feel the way taht feels good according to that....
Like many 5e players, I investigated other systems during the drama in January. I have converted my table over to Pathfinder 2e, so that’s what I’ll mostly be running going forward....
Hate to share from the site we definitely don’t think about anymore, but I think this is too interesting to miss. If true, it’s a big insight into the design of the game. All credit to that OP of course....
Copying this from a comment I made a few months ago, I’d like to try having an “adventuring week” rather than an “adventuring day”, i.e. have X encounters per in-game week(ish) rather than the same number per in-game day. The Gritty Realism variant rules basically provide this though I think the name really puts people...
Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns. Devabhumi is a high fantasy...
I have been DMing for a while, but I have recently come across a method of worldbuilding that has transformed how I create campaigns. This method also allows me to make shorter campaigns that have a end-point trajectory, rather than one that is open ended, and helps me to create satisfying stories. Additionally, this helps to...
Up until 4e, DnD (and TTRPGs in general) were pretty much only spread through the game itself. You either knew someone who played, or maybe you heard about it on the internet and you were interested so you sought out a local game shop, something like that. Regardless, your first experiences with what DnD was like (ignoring...
Try Maps: https://dndbeyond.link/TryMapsRead the changelog: https://dndbeyond.link/MapsCLCheck the tutorial: https://dndbeyond.link/MapsHowMaps is a new brow...
I couldn’t find a dedicated c/unearthedarcana so I’m posting here. I’ve been creating a handful of homebrew spells to fit characters I’m playing. For this one I wanted to make a spell for my lighting storm-themed gish character that would also be a nice capstone spell for an Eldritch Knight in general. While there are...
It looks like this will also follow the template of the Spelljammer books, with some player options, setting information, and DM facing content (adventure & creature statblocks).
Asking because every time I tried to play a villain game, as in, the players are the villains, it devolved basically into a murder-hobo fiesta. And that might be ok, and is fun sometimes, but just not my cup of tea, especially for a long-haul campaign. Have any of you ever had a good experience with villain campaigns? How did it...
Capstones are rarely acquired in actual play since next-to-no groups manage to get to 20. Even published adventures tend to end at 18, or see very little content beyond 20. Having capstones at 18 would enable more groups to be able to actually play with these cool superpowers....
Crawford says it’s the biggest yet, with 7 classes (Experts: Ranger, Rogue, Bard; Priests: Cleric, Paladin, and Druid; and Monk confirmed), spells and weapon mastery tweaks, capstones back at lvl20 (epic boons will be pushed to another UA), and subclass progression reverted to the 2014 cadence after lvl3. Notably, rogues are...
So I play an Ancients Paladin in one of my games and have the 7th lvl feature, which is resistance to magic damage caused by spells. Sounds great on paper....