I wasted my time making this shader! (lemmy.ml)
Knowing when to put the mouse and keyboard down is hard....
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Knowing when to put the mouse and keyboard down is hard....
This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy....
#Memes
I hope memes are allowed here >_
github.com/KenneyNL/Starter-Kit-City-Builder
Welcome to screenshot saturday! This is a thread in the community where you can showcase any sort of progress on games youre developing. Feel free to comment below with things such as videos, gifs, images, or text talking about your games...
I think now is the best time to share it. Unfortunately we’re using it way more than we would like.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
Hey there! I’m a free-time gamedev (and full time software engineer) escaping the clutches of reddit and wanted to introduce myself over here. I’m coming back to game development after a longer break due to lack of energy. One job change later and I’m at it again :) I’m currently prototyping a minimalistic action rpg,...
Recently I’ve been trying to grow my skills by modding an open source game called shattered pixel dungeon and I’ve run Into a problem I don’t quite understand (public int talentPointsAvailable(int tier){ if (lvl < (Talent.tierLevelThresholds[tier] - 1) || (tier == 3 && subClass == HeroSubClass.NONE) || (tier == 4 &&...
cross-posted from: beehaw.org/post/6832048...
Unity has 59% of all games Godot has 19% Gamemaker has 5% And unreal has a bit below 5%...
cross-posted from: lemmy.world/post/1712737...
The jam is going to last for nine days and theme voting is currently open at strawpoll.com/polls/eNg69eDbWnA...