Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
Game feel demo made by the former Dead Cells lead (deepnight.net)
Note theres a bug where if you disable ctrl queue mouse controls dont work
Unity 6 Preview Released - The Final Before the Run-Time Fee! (www.youtube.com)
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
[LogLog Games] Leaving Rust gamedev after 3 years (loglog.games)
LogLog games explain why they’ll stop using Rust for game development after 3 years, and caution why they think it’s the wrong tool for the job.
Figuring out character size for Pixel Asset Pack Jam #7 | Isometric (lemmy.zip)
Figuring out what size works best for the tileset I have made this far. I am glad that I found some time between commissioned work to get around this jam, it has been a nice change of pace to from ortho to iso. It has also been a challenge, mad respect for FFT pixel artists....
Dominion of Darkness - simulator of the Dark Lord/Lady - please for feedback (adeptus7.itch.io)
(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation)....
Participating in the Spring Lisp Game jam, why and how (sopuli.xyz)
[Brackeys] The Future of Game Development (www.youtube.com)
TL;DR: Brackeys is back and will start making new videos for Godot!
Is there any demand left for 'game systems developers'? As in, people knowledgeable on Win32 or POSIX API, PE/ELF, Compilers and Interpreters, etc, when it concerns games exclusively? (+UNIX engine?)
I don’t think my knowledge is complete about Windows side of things (PE and Win32 API, MASM, VC++ etc) so I never dared apply for such jobs. But I have never seen one either. I think it theoretically should exist. The systems side of gaming, especially developing a portable framework, developing retargetable, optimizing...
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
Soon it will be possible to create new quests for The Witcher 3 (www.rockpapershotgun.com)
Kenney's new asset pack: Watercraft Kit. More than 30 ships and boats, optimised for mobile (kenney.nl)
Released my work building on a Godot tutorial as a short game - as it is my first, I'd appreciate any and all feedback :) (abnormalhumanbeing.itch.io)
A few weeks ago, I started on a basic tutorial for developing games in Godot: “Ultimate Instruction to Godot 4” on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in...
Source Code released for Descent 3 (github.com)
Slay the Spire devs followed through on abandoning Unity (www.gamedeveloper.com)
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
GameMaker Gets a New Code Editor (gamefromscratch.com)
From GameFromScratch.com
Floating UI (health bars, text labels, ...) - World space or screen space? (www.youtube.com)
Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, … using either world space UI or screen space UI....
Giving Away Accounts With Unused Asset Licenses
Only going to give away to accounts with history (personal judgement)...
Demystifying 3D Character Rigging for Games (www.artstation.com)
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
I'm finally putting out a demo after 4 years of development on my indie game. (www.youtube.com)
If you dig action platformers or pixel art graphics, hope you check it out!
We're in the era of the perennial game: plan accordingly (www.gamesindustry.biz)
Technological progress once swept games into the retro bin within a few years, but no longer – publishers must learn about how to support, not destroy, their older titles | Opinion | GamesIndustry.biz