sneezy,

Nice write-up and good examples!

I think it’s worth thinking of GZDoom as an sprite-based FPS engine with Doom legacy. It can work with 3d models but it works much better with sprites. Which gives it a certain aesthetic. And is much easier to work with than other engines in my experience.
The Doom community goes incredibly strong on the old forums and many discords. Very vibrant and cheerful bunch of people, I wholeheartedly recommend checking in

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