tal,
@tal@lemmy.today avatar

See, what they need to do is update the graphics on 1 & 2.

So, how? You mean retain 2D isometric graphics, but do something like 32-bit color? IIRC it used an 8-bit palette.

considers

It might be possible to run it through one of those AI upscalers, get double resolution and 24-bit color.

I have no idea how well they work on things with alpha masks, though.

There are some open-source engines that can use the isometric Fallout data, I believe.

googles

I think that FIFE is the one I’m thinking of, but it looks like they headed off in the direction of being a generic RPG engine, and I don’t see reference there any more to Fallout in the docs.

nma-fallout.com/…/fife-open-source-rpg-engine-wit…

This sounds like this is a separate engine reimplementation from FIFE, but apparently can run Fallout 1 and Fallout 2:

github.com/alexbatalov/fallout1-ce

github.com/alexbatalov/fallout2-ce

I imagine that if it can’t handle higher resolutions and bitdepths already, someone could push a PR to add it.

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