Jinxyface,

Expand your horizons and play games in genres you don't normally play. There's more to video games than just the shitty uninspiring AAA corporate cashgrabs.

I have 1400 games on Steam and 1500 on my wishlist. There's always new games coming out and literally thousands of games to explore and find gems in

Homeschooled316,

People are going to be pedantic about this one, because it’s not ALL games, but what you’re seeing is real. Game design, especially corporate design, has changed to accomplish two things:

  1. Engagement
  2. Accessibility

Games are designed to be playable by as many people as possible for as long as possible. Some would say this is just Western AAA games, but lots of anime games have been doing this nonsense for decades - games with 10 hours of baby’s first JRPG tutorial and 80 hours of grinding and filler. Many of them critically acclaimed games that fans would flog me for if I actually named one of them.

There are indie games that help you escape this, but many take that accessibility-first approach that requires everything to be very structured and corral you toward the right direction.

Again, I think people are going to be dismissive, but you’re right. It’s a tough world out there for someone who just wants to play a game and not be suckered into a live service engagement trap, or ladder system that hides your real MMR to keep you grinding up an imaginary points system. It’s not like the old days when you can just pick something popular, you have to discriminate and carefully judge what you buy now.

Antiscamer7,
Antiscamer7 avatar

Define "accessibility", because it sounds like you're describing a game trying to give a certain experience on a budget

Homeschooled316, (edited )

I should put “accessibility” in sarcastic quotation marks. Here, it doesn’t mean adding options or features to assist someone with different handicaps or needs. It means making the game so easy that anyone, even a toddler or game journalist, can finish it without having to learn from mistakes or think about what they’re doing.

Particularly with regard to excessive guidance. Varying degrees of “mobile game that makes you click exactly what it says for 30 minutes to prove you played the tutorial.” Those games may be the worst offenders, but less-dramatic hand holding happens in console and PC games too.

Antiscamer7,
Antiscamer7 avatar

That's a sweeping generalization, there are many indie games that are hard, obtuse, hostile or all of the above. Even a walking sim's difficulty is higher than just "beating" it, just like the point of a museum is higher than going through all the rooms and saying you "went"

tombuben,

It's not "just you", but it's simply burnout from the genres you play these days. A lot of people experience it from time to time. Either stop playing for a while, or expand your scope to different genres. Not only are some amazing indies coming out all the time, but you'll also find incredible older games that way.

Elireum,
Elireum avatar

Yeah... I barely pay attention to new releases anymore and I stick to older games that I like. This is also why I prefer to play games that can be modded, so I can make my own fun.

nlm,
@nlm@beehaw.org avatar

What kinds of games are you missing and which ones are rubbing you the wrong way these days?

minnieo,
minnieo avatar

It does make sense. My friend talks about this alot. It also seems to me from my own experiences ad especially his that everything is made to maximise profit and user experience is the last priority. It's structured that way in order to guarantee their control over your experience and therefore their profits. Nothing is spontaneous, the charm is gone for most modern games, and so it's just not as fun as it was ¯\_(ツ)_/¯

Poopfeast420,

It's you. I have more fun than I ever had as a kid or teenager.

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