pixel,
@pixel@beehaw.org avatar

Honestly this is a really frustrating way to look at it. Because like, live service games are wack from a games preservation perspective but regular content releases are how you make games like this tenable long-term for the people that enjoy them. They don’t need to be THE next love service game, they just need to find a stable audience and remain profitable. The issue is when devs and publishers get eyes bigger than their stomach and it comes a the cost of that player base, or the devs don’t know how to sell a really good idea and the game falls apart accordingly.

Live service games aren’t inherently bad, there’ve been some really incredible games that I’ve enjoyed that are live service and that content release model makes sense. But it’s a shame when they fall apart because of developer ineptitude (see battlerite) or corporate greed (this, probably)

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