Except those last few levels, virtually impossible on impossible mode with the free-tier heroes:-(. I tend to like the original and Frontiers much better, though ironically Origins was one of the most "balanced" of them all, and that was neat to experience as well:-).
e.g. archer towers should shoot singly, fast, and at high range, while barracks hold the line and are focused more on defense, right? Nope, the former do AoE magic bombs instead, while the latter shoots arrows into the sky. And artillery should focus on offense and hit AoE in as wide an area as possible, right? Nope, there are tanky bears and the shots hit only a narrow space. I'm cherry-picking these examples, but you get the idea - every tower does stuff that overlaps with what you would think other tower types might do instead, which makes for some fun thinking to deal with the foes.:-D
Did you make much use of the Inverted Song of Time? I was in the same situation as you the first time I really played MM, I putzed around in the game as a young kid and then actually tried to beat it as an adult. I’m no pro gamer by a long shot but the inverted song of time basically made the time mechanic a non-issue for me.
When you’re thinking about what to do next, try to divide the game into major milestones (pre-temple stuff, temples themselves, etc) and then follow the loop of (1) slow time (2) do major milestone (3) go back to town, deposit money, start over. It’s a little tedious, I know, but tbh I think taking small breaks to collect yourself between major milestones is a good way to approach adventure games anyways.
And, as the others said, you’re shooting yourself in the foot if you ignore the side quests completely. If you do all of them, the final boss will be one of the most fun, one-sided beatdowns in video game history :D
Since I’m dreading the side quest stuff, I’m thinking of just getting a complete save file so I can check out the final boss fight. Since I beat it as a kid, I don’t feel bad about cheating to get to it.
I would recommend at least playing through, or maybe watching a video of, Anju and Kafei’s Quest. No other video game side quest has depressed me as much as that one did lol
Majora’s mask is really all about the side quests. There is not actually very much repetition of stuff required, I’m not sure where you got that idea. If that’s your main objection you should really have given them more of a shot.
Getting the golden sword, or whatever it is called, was annoying. I had to fight the boss a second time to thaw the snow again to do the race.
I’m not even sure it’s possible to get that sword and only fight the boss once. Since you need to leave the razor sword to be upgraded.
I ended up fighting that boss three times, the first and third time were super easy, but the second attempt had bad rng and I died pretty quickly.
I also had to go and get the moons tear twice for something. It just felt like this big chore. After that, I kind of just pushed myself to finish the game, but I’m too burned out.
You can do it. I watched someone get it on a single no-glitch playthrough doing a single 3-day cycle (no rewinding). You just have to plan it all out ahead.
It is basically two games in one. The Clocktown/‘sidequest’ time loop game, and the traditional Zelda dungeon game. I tend to agree that the latter is mostly just not good. The dungeons don’t improve with the existence of the time mechanic - in fact they needed to add a mechanic to slow time down because of how poorly the two designs mesh, which is kind of antithetical to the whole initial conceit, in my opinion.
The Clocktown Game, on the other hand, I think is really cool. You get to see all the routines and problems that characters have over those three days, and nudge events towards desired outcomes. Exploring how all their lives intersect, and how they react in the literal face of impending doom, allows for some really cool stories and moments.
It’s a Clocktown game trapped in the body of a Zelda game.
The devs actually thought of that. There are two auxiliary time control songs. One slows down time by ~50%, the other jumps ahead to the next dawn/dusk. MM3D revised the latter to allow to jump to any top of the hour across the next 12 hours.
Any of the scarecrows around town teach it to you just by talking to them, but they do so by describing the songs, not teaching you the notes
I realize this. What I meant is, ‘that’s why it was added’, rather than ‘I wish that this existed.’ Relying on the time slow is recognizing that the dungeon wasn’t really designed around the time loop in the first place. It just doesn’t feel like a very cohesive design.
I absolutely love this game. It was great because you have to do actual puzzles, which for sure gets annoying sometimes. But figuring how to fit everything together with the time constraints feel much more gratifying to succeed at. It also stops me from just endlessly running around doing random stuff for no reason like the Witcher or something 🙃. Different strokes for sure!
I played them both: Yakuza 1 in December/January, emulated on PC and mostly streamed to my couch on either my NVIDIA Shield or my tablet. I thought it held up really well except for the brief on-rails shooting portion towards the end. So far it's been my favorite in the series because it has English voice acting. I was surprised to see that apparently Sega stopped dubbing the series because of criticism: kinda sucks I don't have the option on most of the games now.
I played Yakuza 2 in February, and I had the Deck at that point. It ran perfectly, no issues. I wish it was dub'd, but that's my only real complaint. I'm not sure if a game can have too much content, but if so Yakuza 2 is where the series starts to approach that. In Yakuza 1 I was able to do most of the things naturally just by alternating between main story beats and side content. In Yakuza 2 and 3, it feels like I could spend a hundred hours or more on each game and still not finish it all. If I wanted to play just 1 or 2 games a year that would be fine, but I've got other things to do so I just focused on the stories.
I remember going to the bookstore and looking at a Nintendo Power magazine. The postcards they had in there for you to mail in and subscribe always had art or photos on them. And one of them had a small blurry photo of one of the dungeons in Zelda.
I yanked that postcard out and took it home with me to study the dungeon with a magnifying glass so I could beat it 😂
My friend('s step-father?) owned it, and I'd play it at her house any time I was over. I loved that shiny gold cartridge with the little green man and his shooty sword.
But before that I was obsessed with SpaceChem, and will likely return once I'm done romping through Hyrule making extremely simple machines that fail at their basic tasks.
My son just bought TotK and I'm home sing to play it, but I'm already midway through AC Odyssey and Horizon Call of the Mountain, so I need to finish those first.
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