Devlog for Sigil of Kings: procedurally generated fantasy simulation roguelike (ported from Unity to Godot)

Recently found this game that’s been in development for a while.

The devlog has a bunch of nifty implementation details which anyone working on procedural generation for a simulated world may enjoy reading for tips. It spans 2017 to present including a port to Unity, and from Unity to Godot over the past years, which is pretty funny.

A link to their Youtube channel too: www.youtube.com/@sigil

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