From Qharul (collaborative world-building project

discord.gg/RZSQhUY7S2

QUICK LORE GUIDE FOR CONTRIBUTORS (WIP)

Magic System and Metaphysics

The universe consists of two planes or dimensions of existence: the Material Plane and the Astral Plane. The Astral Plane contains the spiritual components and domains of the world and acts as a sort of “backstage” for the main stage which is the Material World. This is where all of your gods and spirits and eldritch entities and afterlives and godly domains reside. Every object in the Material Plane has a spirit in the Astral Plane.

Magic can be done in many ways. Bargaining with gods and spirits, drawing power from Domains in the Astral Plane, and enchanting swords with the souls of the dead are all possible. All magic, however, must follow the law of conservation of energy and there is almost always some sort of cost to magic.

One of the main forms of magic is Essence manipulation. Essences are like spiritual forces or elements that govern the world. There can be a potentially countless number of Essences. The main rule for Essence bending is that each Essence must have an opposite which it repels. For example the dual Essences of Chaos and Stasis. Where there is a lot of Chaos Essence there cannot be much Stasis Essence.

Basic Races Giants - Tall, large, hairy humanoids who may or may not be the ancestors of all the other humanoids Ungada - Neanderthal-like, hairy humanoids. They are naturally attuned to nature Humans - Descendants of the Ungada. Colossi - Hairless rhino-like giants who live most of their lives wading in bodies of water. They inhabit equatorial and tropical regions Blind Men - Pale, blind humanoids who live in cave and tunnel networks Hradlings - Desert-adapted, camel-like humanoids. They have fat reserves and a complicated digestive system to be able to preserve as much food and water as possible Saericlings - Intelligent octopi who live in tropical waters Drowned - Amphibious relatives of the Saericlings The World is “currently” in the Late Neolithic. Keep this in mind when making cultures Starting Tech

Humans Pottery Agriculture Animal Husbandry Basic construction Neolithic tools

Drowned Agriculture (?) Writing Aquatic animal husbandry Basic construction Neolithic tools

Ungada Pottery Animal Husbandry Neolithic tools

Giants Pottery Agriculture Animal Husbandry Basic construction Neolithic tools

Colossi Pottery Agriculture (Fruit focused) Animal Husbandry Basic construction Neolithic tools

Blind Men Pottery Basic construction Neolithic tools Copper Metallurgy

Hradlings Pottery Animal Husbandry Neolithic tools

Saericlings Writing Aquatic animal husbandry Neolithic tools

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