Schlangenmensch, to cpp German
@Schlangenmensch@mastodon.social avatar

Does anybody know when it will be possible to mix #c++ named and classic with ?

Migueldeicaza, to random
@Migueldeicaza@mastodon.social avatar

Ok I finally got Godot header files incorporated into a Swift project to begin adding Swift to the Godot editor (not via bindings).

The only issue is that it currently contains a lot of unnecessary junk from “thirdpartylibraries” and also requires some manual header file changes, I’ll write a script to automate that.

My work so far is on https://GitHub.com/migueldeicaza/Godot in the swift branch

dgregor79,
@dgregor79@sfba.social avatar

@Migueldeicaza #3 is the kind of thing I see a lot, along with obviously-missing header . It’s often a header hygiene thing that’s good for the C++ code to clean up anyway, so while it’s work—I don’t feel bad about it.

For #2, is the problem that Clang is rejecting the within the class because the header isn’t “modular”? If so, there’s an “exclude header” directive in the module map that tells Clang to treat it like a textual include.

For #1 I’ll have to ask around a bit.

Thanks!

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