I'm trying to find a good CRT shader for #RetroArch to preserve transparency effects (like the waterfalls in Sonic 2) and dithering. The problem is, a lot of shaders that are lightweight enough (easymode, lottes-fast, etc.) don't seem to do the trick, the ones that work well (sonkun, royale) are too heavy for the hardware, and some that might be solid contenders are made for 1080p+ resolutions and create giant, goofy scanlines at 480p.
The #handhelds are so easy with the lcd-v2-color shaders, but finding a good CRT shader for home console #emulation has been tough with this device.
I'm trying to find a good CRT shader for #RetroArch to preserve transparency effects (like the waterfalls in Sonic 2) and dithering. The problem is, a lot of shaders that are lightweight enough (easymode, lottes-fast, etc.) don't seem to do the trick, the ones that work well (sonkun, royale) are too heavy for the hardware, and some that might be solid contenders are made for 1080p+ resolutions and create giant, goofy scanlines at 480p.
The #handhelds are so easy with the lcd-v2-color shaders, but finding a good CRT shader for home console #emulation has been tough with this device.
Welcome to the Retroid community! Here are some useful links.
Here are some links to help you get set up with your Retroid device....