@Dystopia@dormi.zone
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Dystopia

@Dystopia@dormi.zone

Alt Accounts:

  • Despair@lemmy.world
  • -Dystopia-@kbin.social

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Dystopia,
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Harrow is probably one of my most played warframes. He has great survivability and some very strong weapon buffs which make weapons that have usability issues a lot more viable and fun to use. It is a lot easier to play Harrow if you only focus on modding for solo gameplay rather than team support. Missions I would typically use Harrow for would be Disruption and Survival, and mostly focused on duration and strength.

Condemn works great for quickly freezing important targets like Demolysts in place for easy headshots. It still won’t hold them for long but with Harrow’s fire rate buff and crit chance, you should be able to kill most Demolysts very quickly. I would not bother using the condemn augment, especially with how easy it is to get energy now.

Penance has a useful interaction with shield regeneration mods like Brief Respite and the Augur set, If you don’t have active Overshields with Brief Respite equipped, the shield regen will prevent your shield gating from tripping making it a lot safer to use around enemies. The Augur set is a little better if you can fit one of the mods as it can prevent penance from triggering shield gating even when cast with active overshields. Penance also gives a large boost to your weapons fire rate and reload speed making certain weapons much more usable without wasting mod slots.

Thurible is mostly just used to keep your own energy up and allows you to run around with negative efficiency and always have a cast of condemn ready for emergencies. I don’t find Warding Thurible to be very useful.

Covenant and the Lasting Covenant augment are what I usually try to mod for on Harrow. This is mostly for precision weapons or if you loadout is focused around headshots with arcanes like Arcane Pistoleer or single target weapons. If your team is nuking or CC focused with Gloom/Shock motes, it’s best to find a group of enemies alone to get your full buff or find a couple exploding barrels to take self damage.

For weapons, generally I like to use snipers, Penance and Lasting Covenant help to work around the lower fire rate and reload speeds, and the Sporothrix is pretty fun with this setup and its Volatile Variant augment. For pistoles, Arcane Pistoleer and anything that’s full auto and has a high fire rate like the Twin Grakatas. As long as you’re getting headshot kills, it’s like running around with an infinite ammo fissure buff. The melee weapon typically doesn’t matter, Rakta Dark Dagger to quickly refill shields or the Furax with Amalgam Furax Body Count if you want to have even more fire rate on your pistols. It’s also probably one of the few warframes where spearguns like the Scourge and Afentis can be useful.

Dystopia,
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Probably one of the harder warframes to farm because a blueprint is on a Rotation C mission. If you see her as a reward for the Duviri Circuit it can save you a lot of bad RNG trying to get her Neuroptics from a Survival mission.

Her abilities make most difficult missions doable even while solo, and my favourite use for her is to use Mallet to quickly spawn a Sister of Parvos. Her kit is pretty versatile giving mild CC, damage, invisibility, and even energy regeneration which can also be granted from Octavia Specters.

[Spoilers] Fashion and Flavor Text

A collection of cosmetics/weapons currently in game and some flavor text. Some of this content has spoilers and placeholder content (i.e. abilities and descriptions). Things are currently pre-pre-pre-alpha so here’s a peek at what’s currently in game but may be changed/reworked or might not make it to the final release....

Dystopia, (edited )
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DE has started sending out ~2k invites weekly for anyone that’s registered their envoy name. Some people have mentioned that these emails have appeared in junk/spam, so it might be worth double checking there once in a while.

Direct links because embedded images seem to have scaling issues/links inside spoiler tags having issues in some apps:
Starter Weapons
Non Starter
Tempest Armor Set
Fenn Jotar Armor Set
Garren Armor Set
Garren Description
Ode Abilities
Fey Abilities
Garren Abilities
Slightly NSFW
Underwear
Shirtless

Dystopia,
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I like to mod my On Call’s weapon with some form of status CC. They’re normally pretty strong on their own but it can still help with slowing down enemies. Normally it would be something like Radiation + Cold so enemies will target each other instead of trying to take an objective in Interception and Cold is the only CC status effect that works through Overguard.

Dystopia,
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Getting Dante is generally less grindy than some of the more recent frames especially with the pity system they added. It also came with some nice updates like better markers for Disruption and in a recent patch, made Rage/Hunter Adrenaline/Vex Armor usable even with overguard active.

From the time I’ve spent playing him, he feels mostly like a caster/Equinox with faster ramp-up and better survivability. I tend to play more weapon buff focus frames like Harrow/Wisp/Saryn with augments so Dante probably isn’t really the frame for me. He isn’t a bad choice though for anyone that likes caster style warframes/nukes though assuming you’re fine with line of sight checks.

Dystopia,
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Sorry about that, thought I had the URL in there. You also need to scroll down a bit to find the terminal.

Dystopia,
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No issues for me on desktop this time!

Having trouble finding synthesis targets

Anyone else having trouble with finding synthesis targets? Lately I look around in my synthesis scanner and most of the trails leading to the target are missing. It’s fine at the beginning of the mission but as time goes on they start disappearing. I look in places I remember seeing a trail before and it’s gone.

Dystopia,
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The Synth Scanner has always been like that. What you need to do to fix the particle trails is swap to a gun and aim down sights, then pull out the Synth Scanner again and the trails should update.

Dystopia,
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If you’re going to touch content on the Zarmain, you might need to invest a bit in an amp if you haven’t already so that you can deal with Thrax/Void Angels. Madurai/Unairu are the two focus schools I’d recommend for these missions if you’re after Void Angles.

If you struggle at all with steel path, play the daily 5 missions in public. It’s an easy way to get the steel essence required to buy arcane adapters for your weapons, and a chance to get the Deadhead/Merciless/Dexterity Arcanes if an acolyte spawns.

If you don’t have Galvanized mods yet, you can pick them up from the Arbitration Store for Vitus Essence.

Dystopia,
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Alphabet for anyone that wants to try to decipher the labels.

The second round of prelude invites also just concluded, just mentioning it here since it’s more likely to get noticed than on a week old post.

Dystopia,
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A good point to start is just running the daily public missions to get Primary/Secondary Arcanes, and the steel essence required to purchase adapters from Teshin.
Hildryn isn’t a bad choice for steel path, Pillage is great for armor strip, she’s very tanky and had some minor CC if you take her Blazing Pillage Augment. If you really want to use Hildryn for the infested, it might be worth putting Harrow’s ability on her or the Rakta Dark Dagger to regenerate shields.

Dystopia,
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Wukong kind of got hit kind of hard by that ammo nerf. The clone tends to burn through ammo fairly aggressively, and his abilities aren’t really focused towards killing enemies.

He’s still a good choice for missions like Spy and Capture, and his abilities offer a lot more survivability compared to other frames.

If you want utility from his clone, give him a weapon with Radiation/Cold for some minor CC, or something that’s good at applying multiple statuses for CO mods.

Cloud Walker is great for avoiding enemies and covering large gaps like the ones on the Gas City tileset.

Defy greatly increases Wukong’s armor, it’s kind of disappointing that this ability is still nerfed from the Helminth, and would have been a great alternative to requiring shield gating for endgame content. Obviously armor only goes so far, but for non endurance missions the survivability from this ability would have been more than enough.

Iron Staff is pretty disappointing, it seems it’s only use would be to get one of the buffs that require you to have a channelled ability active.

Dystopia, (edited )
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It looks like emails for this round of invites went out for anyone that has registered their envoy title, some people have mentioned that they found the invite email in spam/junk.

According to Steve, “10k invites” this round.

Dystopia, (edited )
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Looks like there’s an issue with the desktop view here where this post doesn’t show up.

dormi.zone
lemmy.world

The post is visible from an app though, or if viewing through something like old.lemmy.world.

Dystopia,
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I wish they would just bring back self damage instead, it’s a lot easier to get the vex armor buffs when you can bypass shield gating and don’t have to deal with team mates nuking/CCing the entire map.

Depending on what they consider an ally, you might run into issues where Shadows/Thralls become an issue for Chroma or objectives with a large hp pool.

Dystopia,
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Equinox is kind of interesting having two frames in one.

Its passive could use a QOL update to match the recent change to equilibrium, allowing Equinox to pick up health orbs if its energy isn’t full. I’d also like to be able to forma/mod the two forms independently (like Sevagoth) because of how energy hungry the night form is. Unfortunately, Equinox is a very RNG heavy farm, so it probably wouldn’t be worth the extra time and resources to do this.

It would also be nice enemies with overguard were still effected by CC/Debuffs, but with diminished effectiveness, rather than the all or nothing approach.

Dystopia,
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Aya/Prime Resurgence was a pretty big upgrade over the prime vault system, and even Nightwave became less grindy this season with the elite weekly challenges that essentially complete themselves making it easier to passively get the cosmetics.

I generally like making meme builds, and playing around with gimmick weapons, even though they’re generally outclassed.

Condition Overload vs Primed Pressure Point

I’ve seen some players debate which is better. Condition Overload is better in the majority of cases. It basically matches primed pressure point if the enemy has 2 different statuses on them. Many melee stance mods have attacks that guarantee a status effect, your companion can apply status effects, the people you’re playing...

Dystopia,
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The pressure point mods are usually more useful against status immune enemies, some enemies are only immune to certain status effects, so CO could be better depending on what elements you have. CO also doesn’t work with every pseudo exalted ability, so if you’re lazy like me and don’t want to check if it’s compatible, it’s easier to just grab a weapon with pressure point.

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