CIG has implemented major changes in the combat flight model with 3.20 to bring it more in line with what their vision of combat should be. They’ve told us these changes are coming for a long time and they’re finally here!...
So, those two things (combining pitch + yaw and tri-cording) are basically the same thing.
At some point, players found that acceleration was greatest when they combined all directions at one time. This was because it maximized the number of thrusters being used. AO has a video on it: youtu.be/4_XVyNCiAa0
Because of this, we would have to fly at an angle while using all inputs at the same time (up/down, left/right, forward/back) to achieve the highest rate of acceleration (ie: tri-cording). Players that knew this could catch up to other players faster because it allowed them to accelerate faster. If someone is trying to run, you could tri-cord and catch them fairly easily if they didn’t know how to do it.
It was never an intended mechanic of the game, so with the new flight model changes, CIG is taking it out. The “pitch & yaw cannot be combined anymore” statement just means that using both of those directions won’t cause maneuvering thrusters to apply additional power above what the ships intended acceleration is.
E:D has a very limited turn rate to keep fights much slower. It also has a much better pitch turn rate than yaw. These changes bring SC closer to that, but it’s not really the same. SC still has much faster acceleration and turn rates.
The limit on max speed while in combat mode will force players to fight at slower speeds, but comparing it to E:D is a reach.
If you look at the top of the screen while Elliot was playing his mission, there are some new meters that have never been shown before. He’s on a much newer build than what is in PU.
It’s just hard because the other types of money making are more of a risk from 30ks and crashing and stuff. Bunkers are still good, but I guess the Service Beacons can make a lot of money as well? I just never see any that aren’t the low-risk ones.
Understanding Master Modes - Star Citizen 3.20 (www.youtube.com)
CIG has implemented major changes in the combat flight model with 3.20 to bring it more in line with what their vision of combat should be. They’ve told us these changes are coming for a long time and they’re finally here!...
Kill me! (lemmy.world)
Charles Martinet Will No Longer Voice Mario (twitter.com)
We have a message for fans of the Mushroom Kingdom. Please take a look....
Unreleased HUD elements shown in SC Live (citizensgaming.com)
If you look at the top of the screen while Elliot was playing his mission, there are some new meters that have never been shown before. He’s on a much newer build than what is in PU.
Current Ship Showdown List
Here are the top ships on the Community Hub as it stands:...
Well, the probability isn’t zero 🤷🏻♀️ (i.imgur.com)
PU Monthly Report - July 2023 (robertsspaceindustries.com)
Some interesting notes:...
Capitalism indoctrination in progress. (lemmy.world)
Making money in 3.19.1
Is there anything particularity good at making money this patch? I generally just do bunkers, but I’d like to find something more profitable.