Hdcase

@Hdcase@beehaw.org

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Hdcase,

The whole piece is worth a read but to me this paragraph sums it all up:

“Who even knows what would please these people? They say they’re focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they’ve ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management’s job can be easier.”

Hdcase,

Shutting down entire studios should not be a part of normal cost saving.

Hdcase,

Give it a year. Thankfully Toys for Bob was able to buy themselves out, otherwise surely they would have either been shut down or put to work in the Call of Duty mines.

Hdcase,

Me too. The writing is on the wall, especially if you’re at a small studio working on “small” games like Ninja Theory or Double Fine.

Hdcase,

No one’s asking you to trust them.

Hdcase,

I heard they were basically forced into that situation after Bethesda canceled their Prey sequel (which looked great BTW.)

Hdcase,

There have been rumors and speculation, but that’s not what MS is saying.

“More interestingly, [Xbox President Sarah] Bond teased a roadmap focused on next-generation hardware.

“'And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions they’re building,” Bond explained in the recent episode of the Official Xbox Podcast.'”

ign.com/…/xbox-next-gen-console-confirmed-busines…

Hdcase,

I hope everyone who plays Call of Duty next year on Game Pass takes a moment of silence for the ~2000 people that had to lose their jobs to make it possible.

The Inside Story Of Fable 3, The Game That Broke Its Creators' Hearts (www.thegamer.com)

This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

Hdcase,

~15% of Steam players have the level 50 achievement (if that’s what you mean.)

How the Baldur's Gate 3 character creator brings modern flair to old school fantasy (www.gamedeveloper.com)

Crucially, the creator allows players to make modifications that aren’t always possible in other RPGs, letting them modify a characters genitals (choosing between preset options), identity (male, female, non-binary/other), and voice. [Lead character artist Alena] Dubrovina says including those options was about giving players...

Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

Hdcase,

I’m sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.

Digital Foundry - Redfall's 60fps patch works - but this isn't the redemption story we were hoping for (www.eurogamer.net)

“Assuming Arkane will continue development, clearly there are many areas for technical improvement, with some annoying visual glitches, oversights and outright bugs remaining in the updated code. I’m not sure that any amount of patching will make Redfall a truly good game, but Arkane has at least delivered the performance...

Hdcase,

400 million payout as I understand it. And odds are very good he’s going to go to some other video game company. People like him don’t just disappear.

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