@Sharlock93@mastodon.gamedev.place avatar

Sharlock93

@Sharlock93@mastodon.gamedev.place

Game Dev@RebellionNorth, working on <Unannounced Project> for next gen consoles.

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pervognsen, to random
@pervognsen@mastodon.social avatar

I'm thinking of getting back to streaming casually (probably on YouTube, not Twitch), in the vein of the old intermittent streams I did pre-Bitwise where each topic or mini-project would be one or a couple of videos until we reach a natural stopping point.

I'm curious what topics other people might be interested that I cover. I have my own ideas of course.

Sharlock93,
@Sharlock93@mastodon.gamedev.place avatar

@pervognsen would love to see some typical approaches you have to systems programming and the usual problems that come up. Also literally you have posted in the last 4~5 months, all of them look super interesting.

Sharlock93,
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@pervognsen the platform layer you wrote in 3 parts I still write in that style, would love to see any improvements if you have done any.

Sharlock93,
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@pervognsen the "push/pull" idea makes for a great API design :D

Sharlock93,
@Sharlock93@mastodon.gamedev.place avatar

@pervognsen oh awesome! Thanks

pervognsen, to random
@pervognsen@mastodon.social avatar

Started to sketch out the parsing example with the left-fold postorder consumer design. I haven't had the time to write tests yet, but hey it passes the type checker. Figured I'd post up the WIP and I'll finish it off tomorrow.

https://gist.github.com/pervognsen/cf7f77a66e614fc4b32858e78918fdf5

Sharlock93,
@Sharlock93@mastodon.gamedev.place avatar

@pervognsen I'm curious, is there a particular reason you moved to rust? Lately I think I have seen lots of rust code you post.

Sharlock93,
@Sharlock93@mastodon.gamedev.place avatar

@pervognsen oh yeah 100% C++ sucks. So it's mostly threaded programming for you or do you have specific language features that are nicer compared to C

Sharlock93,
@Sharlock93@mastodon.gamedev.place avatar

@pervognsen oh okay thanks! That sounds like enough of a reason to give it a second look

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