@Wanderbot@mastodon.gamedev.place
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Wanderbot

@Wanderbot@mastodon.gamedev.place

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BlindiRL, to random
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I am deleting windows today.

Wanderbot,
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@BlindiRL Please let me know how stable/functional it is for recording/streaming! I'd love to make the switch somewhat, but the sheer number of games I cover makes it difficult to escape Windows.

Wanderbot, to random
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Swap day at the local boardgame store was "dangerous".

I swear we cleaned them out of pretty much every high quality co-op game available.

Wanderbot, to random
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After years of writing & scrapping scripts, I finally have a game review that I'm happy enough with to post!

So for my first actual, proper game review, I'll be checking out COCOON, a game that's so intuitive that I barely remember playing it (in a good way)!

https://youtu.be/yykDnRoRkgc

Wanderbot, to random
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Tried out Set A Watch: Forsaken Isles for boardgame night. Definitely one of the more unique takes on cooperative card crawling I've seen so far, and it was a lot of fun skunking the enemy deck full of largely harmless rodents.

I killed a Kraken with a chipmunk that way!

Set A Watch's Earth Golem player card + dice.
A revealed enemy line in Set A Watch, except the enemies have been replaced with harmless animals.
A revealed boss summoner in Set A Watch that is being replaced my a chipmunk due to cheesy druid magic.

Wanderbot, to random
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Tried out the new Lorcana co-op mode with Chelle for our boardgame night. I really like the idea & presentation of it, but the boss wasn't as much of a threat as it was just a doomsday timer.

Definitely glad to see them trying new formats though and I hope they keep improving it

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Wanderbot,
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@nish it's primarily a competitive collectable card game just like Magic The Gathering. The co-op mode is new & came out with the Ursula's Return set.

Wanderbot, to random
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I've been reflecting a lot lately on just how much the games industry has outgrown creators' ability to properly cover it.

Specifically on the games that are left in the purgatory between extensive & emphatic coverage, and complete disinterest.

I call it 'Coverage Limbo'

Wanderbot,
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Read the my full thoughts on the matter here: https://www.wanderbots.com/blog/escaping-game-coverage-limbo

I'm all ears if someone has a better term for this, or halfway convenient solutions to covering a wider range of solid games in a reasonably short period of time.

Wanderbot,
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@wawe Yeah that one's tough. I guess the best would be to send targeted emails to the channels you think have the highest possible chance of covering your game, and then broadening your approach as you go down your list.

I personally check my spam daily, but I can't say whether other creators do or don't.

Wanderbot, to random
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Tried out Tribes of the Wind tonight and thought it was neat? A bit hard to learn at first, but tons of cool ideas.

It's not exactly a point engine game, but you really have to choose what cards you play to maximize value every turn that evokes similar feelings.

Great art too!

A player's Tribes of the Wind gameplay tableau.

Wanderbot,
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I'll also admit that I'm a huge sucker for post-post apocalyptic games of any variety, and the idea of rebuilding civilization while clearing out/managing pollution was very gratifying.

Wanderbot,
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@RethinkJeff I haven't even heard of it! Looks neat though, so I'll have to keep an eye out.

Wanderbot, to random
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Just tried out Baladins with my partner earlier tonight and had a lovely time with it! They perfectly distilled what makes adventure games feel so good alongside a ton of narrative charm.

Probably the best date night game I've played in a long while.

https://store.steampowered.com/app/1866320/Baladins/

Wanderbot, to random
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Dang the Paradise Killer OST kinda rules? I still need to sit down and play the game someday, but I gave the soundtrack a shot today while working on boring business stuff and now I'm groovin pretty hard.

https://kaizengameworks.bandcamp.com/album/paradise-killer-original-soundtrack

Wanderbot, to random
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Wanderbot, to random
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Been sitting on this timelapse for a few weeks and figured I should finally give it an upload! Made this for my video on Ultros a few weeks ago!

I normally shy away from green, so it was pretty fun going all-in for once.

video/mp4

Wanderbot,
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@idbrii Yup! Almost all of the custom art on my channel(s) was made by me! The rest was made either my wife, or a few guest artists over the years.

Wanderbot, to random
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I interviewed the lead artist/animator/developer of Berserk Boy - a lightning fast action platformer inspired by Mega Man and Sonic, but with tons of fun twists and modern quality of life!

It just came out today on Steam & Switch, and I've had a blast playing it!

https://youtu.be/uuIh4hKDbUI

Wanderbot, to random
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It's a really nice day for a walk and I plan on making the most of it, but this is frankly terrifying.

I live in Western NY, we should be buried in snow right now, not walking around in tshirts and shorts.

If this keeps up, fire season is gonna be brutal.

Wanderbot, to random
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Chelle and I are watching the Jurassic World movies tonight, and I think I'm losing my mind.

Dominion is so deep in its own nonsense that it's actually one of the better comedies I've seen in a long time, entirely by accident.

BlindiRL, to random
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The longer I work in this industry there is something I have noticed. The more notoriety people gain the higher their own sense of self importance gets. This seems to make people less receptive to feedback. Its something I've noticed in myself as well as in my peers. People take criticism as a net negative to be ignored and not an observation made by another individual with a different perspective than your own.

Something I gotta work on at least.

Wanderbot,
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@BlindiRL From my own experiences, I've been subjected to such a wide range of undesired and often harmful criticism that I just automatically tune it out now. Unless it's directly from someone I see as a peer, but that's so rare that it's a statistical anomaly.

Wanderbot, to random
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Hey Devs: I know it's a large ask, but if you've got the time & budget, please consider making multiple unique pieces of key artwork for your games.

Especially if your game goes from beta > demo > prologue > early access > full release.

It'll help creators out immensely!

Three Risk of Rain Returns thumbnails. Two are nearly identical, and one looks bad.
Two nearly identical Mob Factory thumbnails.
Three largely identical Loddlenaut thumbnails.

Wanderbot,
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This is true of low-replayability games too, as creators who do full LP's/streamed series still need variety to help their videos stand out.

I did my best with what I had available for Dredge, but a packed presskit would have made them way better.

Wanderbot,
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Most YouTube thumbnails are either 1280 x 720 or 1920 x 1080 - so assets ideally should be scaled accordingly. Or way larger, since we can just scale them down!

Big plus if the key art is in a PSD with layers too! That way we can move/remove pieces as necessary.

Wanderbot,
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Obviously, there are WAY more important things to do when it comes to making & marketing a game.

But if you see you're getting a decent amount of repeat organic coverage, then it's probably worth filling out your presskit sooner rather than later.

Wanderbot,
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@wawe looks good! The only suggestion I have is that you should have a version of the key art without the logo as well.

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