I asked this in Godot Forums and got no answer so maybe someone in the fediverse knows. I am using node2D.DrawTextureRectRegion to draw my sprites. Currently all my textures are drawn using the same Node2D which is why I cannot flip the sprite by flipping the node. DrawTextureRectRegion has support for “transpose” but this only swaps the x and Y axis. Is there way to flip textures when using DrawTextureRectRegion without flipping the node? #godot#godotengine#gamedev
Let me try to explain my drawing system. So I have a list of objects that I want to draw. These object contain information for drawing such as position, part of the texture draw (Texture is sprite sheet I want to draw for eg. second frame) and the texture.
I loop this list and for each of the "object" I call image below. So node2d in this case is same node for each of these.
@PsychoSchneewittchen So I am pretty much just using Godot as drawing engine and whole game happens under one node. Hopefully this provided more details.
Its’s a feature-packed, beautifully designed Pokédex app for iOS.
Ketchup is an app I’ve wanted to make for years, and it’s been an absolute delight to work on these past few months, and I’m thrilled to finally get to share it with you.
Been using a, client-supplied, Windows 11 laptop for work.
Windows 11 is utter shit trash garbage. I literally cannot understand how anyone at MS use their own OS and say, "Yeah, this is better than what we had before.'
Add that Win11 will have inescapable AI and Ads... And when Windows 10 gets sundowned next year I think it will finally be time for me to go back to Linux.
Last night I, the woman who in four whole years of #GameDev has never even managed to join a team for a game jam, dreamt that I started an indie studio full of grumpy old sarcastic part-time devs and we just churned out really tiny, niche weird games every few months.
You ever wake up from a dream and you're just so sad it wasn't real?
I made a video about my absolutely trash #ToucanDoIt jam entry. But because I'm contrary, it's on my crafts channel instead of my gamedev one!
Idk, right, it made sense at the time 🤷♀️
It's pretty short and for a non-techy audience (and also, again, the game is trash) but if anyone's interested the YT version is here: https://youtu.be/hp_-7UHOJqA
Or it'll be up at @michellemay soon if it's not already!
It was common for games to have a "maybe time to take a break?" messages, especially Nintendo. Maybe to cover some legal stuff, or to enforce a good play-life balance, I never thought it was a bad idea, but we don't see that stuff much these days.
Anyone want to try small prototype and give feedback?
It is a party based roguelike where you control multiple characters and attack enemies. It is a really simple for experimenting game that combines elements from games like Rogue and Baldur's Gate. It is turnbased but turns are handled fast similar to Stoneshard.
Yeah, right now it is really mouse depended so that impacts the experience.
Intention is that you can do many things when interacting so I don't want attacking/collecting happen automatically, but I clearly need to make them better.
I need to create some encounter to better test the multiple character controlling.
Does anyone know an old school roguelike game where you play as a small party? In the overworld you control one character and then battles open to a small scene. It has really simple pixel art graphics, spell casters cast spells by typing the spell name and it had perma death. Start of the game you build a party of eight IIRC. The name was one word and really didn't mean anything.
@jake4480 Yeah, someone in reddit might know but I deleted my account and don't feel like creating new one just for this😅
I will try asking around lemmy.
A Big brain move is to use #GodotEngine via the Epic Store launcher: you are using a software powered by Unreal Engine, to launch another game engine.
And a launcher that's probably 10 times bigger, heavier and more bloated, that uses more CPU and GPU power than the engine itself being launched. 🤯
Jokes aside, this seems to be good only for discoverability (imagine all the Fortnite and UEFN kids discovering Godot from here), but apart from that there's no point. https://store.epicgames.com/en-US/p/godot-engine