@wawe@mastodon.gamedev.place
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wawe

@wawe@mastodon.gamedev.place

Indie game developer running Paahtimo Games. Working on game called #MushyScore, Action Platformer where you defeat endless waves of enemies.

He/Him #gamedev #indiedev #monogame #foss #fedi22

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wawe, (edited ) to godot
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Edit: This is solved now!

I asked this in Godot Forums and got no answer so maybe someone in the fediverse knows. I am using node2D.DrawTextureRectRegion to draw my sprites. Currently all my textures are drawn using the same Node2D which is why I cannot flip the sprite by flipping the node. DrawTextureRectRegion has support for “transpose” but this only swaps the x and Y axis. Is there way to flip textures when using DrawTextureRectRegion without flipping the node?
#godot #godotengine #gamedev

wawe,
@wawe@mastodon.gamedev.place avatar

@PsychoSchneewittchen I am using Godot Engine v4.2.stable.mono.

Let me try to explain my drawing system. So I have a list of objects that I want to draw. These object contain information for drawing such as position, part of the texture draw (Texture is sprite sheet I want to draw for eg. second frame) and the texture.

I loop this list and for each of the "object" I call image below. So node2d in this case is same node for each of these.

wawe,
@wawe@mastodon.gamedev.place avatar

@PsychoSchneewittchen So I am pretty much just using Godot as drawing engine and whole game happens under one node. Hopefully this provided more details.

wawe,
@wawe@mastodon.gamedev.place avatar

@vfig Wow this actually worked! Thank you! I tried scaling the texture but didn't realize to scale the dest rect.

wawe,
@wawe@mastodon.gamedev.place avatar

@theandi0815 This got solved, but thanks for help! I only have one node in the node tree called "MainScene".

BenRiceM, to random
@BenRiceM@mastodon.social avatar

Introducing Ketchup

Its’s a feature-packed, beautifully designed Pokédex app for iOS.

Ketchup is an app I’ve wanted to make for years, and it’s been an absolute delight to work on these past few months, and I’m thrilled to finally get to share it with you.

https://apps.apple.com/app/apple-store/id6477297968?pt=96658924&ct=Mastodon&mt=8

wawe,
@wawe@mastodon.gamedev.place avatar

@BenRiceM Wow, this app looks amazing! I love the UI design!

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar

Wow, Brackeys come back to make videos about Godot!
https://www.youtube.com/watch?v=EYt6uDr-PHQ

#gamedev #godot #godotengine

afreytes, to random
@afreytes@mastodon.gamedev.place avatar

Been using a, client-supplied, Windows 11 laptop for work.

Windows 11 is utter shit trash garbage. I literally cannot understand how anyone at MS use their own OS and say, "Yeah, this is better than what we had before.'

Add that Win11 will have inescapable AI and Ads... And when Windows 10 gets sundowned next year I think it will finally be time for me to go back to Linux.

wawe,
@wawe@mastodon.gamedev.place avatar

@afreytes Same thing for me. I got Windows 11 laptop from client and I cannot image using it as a daily driver.

dansup, to Pixelfed
@dansup@mastodon.social avatar

Hello again

#groups #pixelfed #soon

wawe,
@wawe@mastodon.gamedev.place avatar

@dansup Can't wait for groups! It seems great alternative for discord server!

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

not all rocks at disneyland are real, and not all of the fake ones are authorized to be there...

video/mp4

wawe,
@wawe@mastodon.gamedev.place avatar

@witch_warren I love the names of the creatures!

gamingonlinux, (edited ) to steam
@gamingonlinux@mastodon.social avatar

Are you an planning to launch a game on this year that will support ?

Be sure I'm following you! Hi! And leave a link to your game, duh :)

wawe,
@wawe@mastodon.gamedev.place avatar

@gamingonlinux Released a game about a month ago with Linux support from the launch!
https://store.steampowered.com/app/2480740/Mushy_Score/

maytch, to random
@maytch@mastodon.gamedev.place avatar

https://store.steampowered.com/app/2937690/Memora_Wanderer/ The steam page for Memora Wanderer is now approved and public!

wawe,
@wawe@mastodon.gamedev.place avatar

@maytch Congratz!

wawe, to gamedev
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Not much but a simple start. Kenney's assets are always best when prototyping!

Gameplay of a game with pixel art graphics and turn-based movement.

wawe, to gamedev
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I will be part of GameDev Quickie's and guiding him when he creates his first steam page. Join the stream in one hour!
https://www.youtube.com/watch?v=XbWdj-qNEW8

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

Last night I, the woman who in four whole years of has never even managed to join a team for a game jam, dreamt that I started an indie studio full of grumpy old sarcastic part-time devs and we just churned out really tiny, niche weird games every few months.

You ever wake up from a dream and you're just so sad it wasn't real?

😭

wawe,
@wawe@mastodon.gamedev.place avatar

@teahands Creating a company took less than one hour (in Finland). Just do it and worry consequences later 😉

pitypleasegame, to geopolitics
@pitypleasegame@mastodon.gamedev.place avatar

Happy and ! We've got easter eggs to find 🥚🐇

Pity Please! is a Homeless Mastery Indie Game About Survival, Strategy, and Adapting to Life's Challenges ⛺

Wishlist on :steam: https://store.steampowered.com/app/1154140/Pity_Please/

:godot:

video/mp4

wawe,
@wawe@mastodon.gamedev.place avatar

@pitypleasegame Interesting concept for a game!

megaFIKUS, to gamedevelopment
@megaFIKUS@mastodon.gamedev.place avatar

I am finally ready to show you the trailer for !
Please check it out, link:
https://youtu.be/PfVad4stpOw?si=szVUxwcjroQ4IU3N

wawe,
@wawe@mastodon.gamedev.place avatar

@megaFIKUS Game is full of features*

Great trailer!

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar

I uploaded a new devlog where I talk about how the release of Mushy Score went and what are my plans for the future.

https://youtu.be/uhSmY_hA2K8

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

I made a video about my absolutely trash jam entry. But because I'm contrary, it's on my crafts channel instead of my gamedev one!

Idk, right, it made sense at the time 🤷‍♀️

It's pretty short and for a non-techy audience (and also, again, the game is trash) but if anyone's interested the YT version is here: https://youtu.be/hp_-7UHOJqA

Or it'll be up at @michellemay soon if it's not already!

wawe,
@wawe@mastodon.gamedev.place avatar

@teahands Great video! I love the energy! This was the motivational speech I needed to stop scrolling and go back to development!

djlink, to random
@djlink@mastodon.gamedev.place avatar

It was common for games to have a "maybe time to take a break?" messages, especially Nintendo. Maybe to cover some legal stuff, or to enforce a good play-life balance, I never thought it was a bad idea, but we don't see that stuff much these days.

wawe,
@wawe@mastodon.gamedev.place avatar

@djlink I use Super Productivity for this (https://super-productivity.com/). Really nice app that reminds taking breaks and managing daily tasks.

wawe, to random
@wawe@mastodon.gamedev.place avatar

Anyone want to try small prototype and give feedback?

It is a party based roguelike where you control multiple characters and attack enemies. It is a really simple for experimenting game that combines elements from games like Rogue and Baldur's Gate. It is turnbased but turns are handled fast similar to Stoneshard.

https://paahtimogames.itch.io/thisisjustatribute

wawe,
@wawe@mastodon.gamedev.place avatar

@SmallisBeautiful Thanks for feedback! This was really helpful!

Yeah, right now it is really mouse depended so that impacts the experience.

Intention is that you can do many things when interacting so I don't want attacking/collecting happen automatically, but I clearly need to make them better.

I need to create some encounter to better test the multiple character controlling.

wawe, to random
@wawe@mastodon.gamedev.place avatar

Does anyone know an old school roguelike game where you play as a small party? In the overworld you control one character and then battles open to a small scene. It has really simple pixel art graphics, spell casters cast spells by typing the spell name and it had perma death. Start of the game you build a party of eight IIRC. The name was one word and really didn't mean anything.

wawe,
@wawe@mastodon.gamedev.place avatar

@jake4480 Yeah, someone in reddit might know but I deleted my account and don't feel like creating new one just for this😅
I will try asking around lemmy.

alfredbaudisch, to godot
@alfredbaudisch@mastodon.gamedev.place avatar

A Big brain move is to use via the Epic Store launcher: you are using a software powered by Unreal Engine, to launch another game engine.

And a launcher that's probably 10 times bigger, heavier and more bloated, that uses more CPU and GPU power than the engine itself being launched. 🤯

Jokes aside, this seems to be good only for discoverability (imagine all the Fortnite and UEFN kids discovering Godot from here), but apart from that there's no point. https://store.epicgames.com/en-US/p/godot-engine

wawe,
@wawe@mastodon.gamedev.place avatar

@alfredbaudisch Isn't it even bigger big brain move to use RPG in a Box (which is made with Godot) from Epic Store :D

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