Factorio Friday Facts #409 - Diminishing beacons (factorio.com)
It’s nice to see the continued balancing and optimization work that they’re doing, and more modding capabilities is always great.
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It’s nice to see the continued balancing and optimization work that they’re doing, and more modding capabilities is always great.
Not sure how well bombastic brass will do over longer periods of play, but I’m sure Wube have thought of that - going to be really interesting to see/hear this in action.
The quality of life just keeps on coming.
The QoL work keep on coming, really feels like it’s going to become a whole new game once they get the expansion ready for release.
It’s really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.
Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.
The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I’ve used mods to do just that many times before.
And the Factorio devs just continue to add more quality of life and interest to the game mechanics....
And even more general improvements happening....
Trebuchet.
Ooh, trains....
Another bunch of really nice quality of life improvements, Factorio 2.0 is looking like it’s going to be quite a lot of fun to play....
More interesting ideas being brought in, I love the built-in item void of the lava....
You can never go wrong with a whole lot of volcano....
Always love reading about the technical work they do, there’s lots of really interesting tech underpinning Factorio in many places.