At this point, the only way Bethesda has in order to avoid ES6 being over-hyped is saying something on the line: “Uh, do you remember that Skyrim game we made decade ago? Well, we’re making a sequel… and it’s crap”
Not that they will succeed: people will be over-hyped anyway. But it’s something they can say and afterwards not being accused of over-hyping their game
In the RISC space they are, currently, almost de facto monopolistic (we’ll how RISC-V will go, hopefully). X86 is fought between AMD and Intel, this gives us a leeway on how much scummy either of the two are. ARM is very competitive because they chased many industries so far, the last one is x86: if Intel and AMD go for ARM’s RISC, they will basically subdue themselves under ARM.
It’s not about ARM being a good or bad company, the issue is when a company become monopolistic they are basically forced into change their founding ground.
Valve is an example of a company that tries to avoid monopolies (even self one) as much as possible.
Apple vs. Oranges: yeah, it’s an unfruitful discussion that can go on forever, but we can put terms that are equal for both. For example: which one provide more protein per kg., costs less work or environment impact?
So, CISC and RISC: assume the best is how and what they do.
I think the best example is comparing a F1 car vs. a Rally car… it’s all about the kind of road: few big bumps on the road, and the F1 got no chance. On a flat straight road? Now, here’s the challenge for a the rally car.
The road we chose, basically set the winner. CISC and RISC follow the same kind of logic: CISC is the heavy stuffed CPU (like a rally one) good for nearly any kind of environment. Basically they always win on scientific calculations and evolution… where no body can predict which " kind of power" there may need in future. To some this is bloat, but in truth CISCS cpu are meant for rapid evolution where you don’t know what expect next. Minecraft is one example in the gaming industry: no one expected that future games had to generate worlds from scratch with computation.
RISC are the F1 cars, if you don’t change rules all by sudden, you can deliver enormous, yet VERY SIMPLE, processing power: really cheap and quickly… so long you don’t plan to build supercomputers to discover new things (supercomputers that make predictable jobs are fine tho)
People that control companies, CEOs, are mostly people hired by company’s share holders (ie: Steve Jobs). Due their position (they don’t really “own” the company) they do whatever it takes to keep their own job up: make the company make money as quick possible, mid or short terms.
RISC-V require a foresight to the future, where company spend more money now, but will get stuff for free in the future. The problem is in the CEO themselves: they are supposed to make “bleed” money to the company (risk to be fired) just to, hopefully, give the company free RISC-V and freedom… all while they don’t know if they are already fired in the meanwhile.
The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.
Days Gone released on GoG (www.gog.com)
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Slay The Princess Launches On PC Today (www.theouterhaven.net)
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PC gaming heading to ARM?
First we got this:...
NVIDIA, AMD working on Arm-based PC chips to rival Qualcomm (www.androidauthority.com)
Survival horror game Crow Country announced for PS5, PS4, and PC (www.gematsu.com)
Scene Investigators (PC) Review (www.cgmagonline.com)
Amazon's Fallout TV series begins streaming in April 2024 (www.pcgamer.com)
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