Pizza Time Explosion is on sale for 25% off for the steam winter sale until January 4th!
Come check out our super silly arcade game in which you enter the Pizza Dimension and build up billions and billions of pizza slices until they form into a pizza star, which will then explode and bring pizza to the entire world!
It's full of tons of different modes and difficulty options to try, and online leaderboards too!
Grey Area is on sale for 25% off for the steam winter sale until January 4th!
If you haven't had a chance to check out our creepy cute platformer yet, now's a great time!
Follow Hailey on her misadventure through the 'world between all worlds', the Grey Area, through difficult platforming challenges using Hailey's dive and bonk mechanics, with lots of hidden locations to find and explore!
heyyy creatures its time for even more christmas sage!! I'm here with @BisTheFairy to check out more demos! come on down and hang out with us~! https://www.twitch.tv/flutterbug
something kind of interesting with Grey Area, and the wider audience it has found compared to my previous games, is that I made some purposefully unconventional design choices with it, doing things in ways I personally found interesting and just sort of generally treating the medium of a 2D platforming video game in a slightly unusual way, and then I've watched some people get legitimately really turned away by some of said unconventional choices
most people have really enjoyed the game, but a few people really have not, and even among those who like the game overall, almost always the complaints are about my weirdest choices, ehe
like, Grey Area is the least conventional game I have made so far, so it's an entirely new experience for me to get such pointedly negative reactions towards things I came up with and made
I am proud of and stick by my design choices I made, but it's certainly been a new thing to learn to handle, going from criticisms being solely about little glitches or small things like that, to being about my ideas and things I put in the game on purpose, ehe
one thing I have learned from this is like, where to stick to my guns, I had one review say something along the lines that "the dev cares more about their own personal preference over player input" and like. yea. I do. it's my game, I made it, you're just playing it, ehe
like. if I get feedback and it spurs me on to make a change in the game, thats like. an honor, yknow? cause its my game I'm making, if you had an idea I liked then you should feel good about it, not entitled to me making the change
in the end, its my choice to make how the game works or not, it's my art, it's my vision, etc
especially when its not something technical or just accessibility, like much of the criticism I've received has been, I'm much less likely to change it, I don't want to compromise my vision, yknow?
idk, this has all been rattling around in my head a lot, ehe
I'm just making games I enjoy, and if anyone else enjoys it too, I'm happy, ehe