@dev_ric@gilesgoat Yeah for a really good table you want it to be relatively brutal so that games don't go on to the point of tedium, but with the possibility to get a decent ball that stays long enough to get the bonus up.
That's a rare combination to find. I have a lot of respect for designers who can make that kind of a table!
@dev_ric@gilesgoat gotta say it's been a month now and I fucking love the atgames pinball we have. It's not the same as a real table, true, but it injects sufficient physicality back into playing virtual pinball to make it incredibly fun to play. The fact that you can shove the table around and it responds to that in the gameplay is just excellent.
Love that thing, and both of us have been using it every day and really enjoying it. Worth every penny!
@dev_ric@gilesgoat Honestly it's night and day. Good physics is just baseline, but actually planning out a table to feel engaging, harsh but fair, is difficult (and something I can empathise with viscerally as a game designer myself). Magic Pixel do some cool looking "modern reimaginings" of some of the zacc stuff and whereas they are technically great they just don't have the same feel as tables designed by actual pinball designers.
It is absolutely nontrivial to design a good pinball table.
@dev_ric@gilesgoat heh I do love the idea of that but I utterly lack any kind of pinball design experience so I suspect anything I came up with would be utter smeg :D