@noio@mastodon.gamedev.place avatar

noio

@noio@mastodon.gamedev.place

he makes games. Kingdom, Cloud Gardens, and most recently working on Pizza Possum

This profile is from a federated server and may be incomplete. Browse more on the original instance.

noio, to random
@noio@mastodon.gamedev.place avatar

Unity ScriptableObjects should have 'Components' just like GameObjects

It would be so useful to use the 'Composition' pattern on ScriptableObjects, both from a UI and a programming standpoint

Unity itself even hacked this in on the PostProcessing stack

Robin_Van_Ee,
@Robin_Van_Ee@mastodon.gamedev.place avatar

@noio I built a system like that. I regret it. https://github.com/Wolfos/WolfRPG.Core

Just complicates things. The data is barely modular anyway and now I need to do a bunch of GetComponent calls, and/or pass around multiple components.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • mdbf
  • everett
  • osvaldo12
  • magazineikmin
  • thenastyranch
  • rosin
  • normalnudes
  • Youngstown
  • Durango
  • slotface
  • ngwrru68w68
  • kavyap
  • DreamBathrooms
  • tester
  • InstantRegret
  • ethstaker
  • GTA5RPClips
  • tacticalgear
  • Leos
  • anitta
  • modclub
  • khanakhh
  • cubers
  • cisconetworking
  • megavids
  • provamag3
  • lostlight
  • All magazines