@noio@mastodon.gamedev.place avatar

noio

@noio@mastodon.gamedev.place

he makes games. Kingdom, Cloud Gardens, and most recently working on Pizza Possum

This profile is from a federated server and may be incomplete. Browse more on the original instance.

noio, to random
@noio@mastodon.gamedev.place avatar

working on level design/locks/keys/progression etc..

suddenly i understand why so many games have "light bridges" 😂

it's the cheapest way of adding a switch that goes "oh right here's a collider you can walk on now"

COCOON
Death Stranding
Guild Wars (2?)

noio,
@noio@mastodon.gamedev.place avatar

@57E hahaha that is awesome! Might have to go that route!

noio,
@noio@mastodon.gamedev.place avatar

@RedGlow haha yes I think so but I just googled

noio, to random
@noio@mastodon.gamedev.place avatar

voila~

one-click perfect Pixel-aligned UVs!

video/mp4

noio, to random
@noio@mastodon.gamedev.place avatar

created a greebles texture by mashing up some other textures, really nice for UV unwrapping and also for creating a base to work off of!

noio, to random
@noio@mastodon.gamedev.place avatar

if you're into "Pixel Art 3D" please try my Blender add-on "Pixel Unwrapper"

been using it for a while, and it's at a point where I can just smash "Unwrap" and no longer need manual touch ups! (after adding seams)

(also get in touch because I might need help soon )

noio,
@noio@mastodon.gamedev.place avatar

@jalict yeah ! I’ll do that once! I often just paint right in Blender 😊

noio,
@noio@mastodon.gamedev.place avatar

@jalict I do a little bit of painting at the end of the video on the GitHub page! 😊

noio, to random
@noio@mastodon.gamedev.place avatar

Created a little setup for adding (level design) Notes in Play Mode, then saving those back to the editor!

(They even propagate back through the procedural generation to the "source" tiles)

video/mp4

noio, to random
@noio@mastodon.gamedev.place avatar

interesting, i for sure felt like games were getting bigger over time..

noio, to random
@noio@mastodon.gamedev.place avatar
noio, to random
@noio@mastodon.gamedev.place avatar

i want to make the tires sink into soft terrains (sand, mud)
without installing a whole dynamic tire tracks system

anyone got inspiration for sane ways to do this?

(+ I'll tell you how i hacked it in this vid 🤫)

video/mp4

noio, to random
@noio@mastodon.gamedev.place avatar

i swore to myself that i'd never do "3d in UI space" again

i said i would keep things nice and flat from now on

but then i thought, would look cool if the map unfolds in 3d, and here we are 😂

image/png
image/png
image/png

noio,
@noio@mastodon.gamedev.place avatar

@spidereggspecial yes, especially if you want to mask the 3D elements .

Which - ironically - is broken in the Pizza Possum screenshot (the question marks go outside of the window, they shouldn’t)

noio, to random
@noio@mastodon.gamedev.place avatar

Kinda loving URP!
easy to set up renderers for things like drawing a height contour line map

just add "RenderObjects" and "FullScreen" passes 👍

sucks tho that it's such a reverse engineering effort to find out HOW things are passed from Unity ➡️ Shader

e.g. "_BlitTexture"

noio, to gamedev
@noio@mastodon.gamedev.place avatar

Is it bad to have a bunch of renderers added to the URP pipeline?

None of them are used per-frame.

  • 2 are only used in Editor to 'bake' things
  • 2 are rarely used at runtime with calls to .Render()

I'm assuming just having them added has no cost?

noio, to gamedev
@noio@mastodon.gamedev.place avatar

help I'm addicted to custom Scene Overlay Toolbars

noio,
@noio@mastodon.gamedev.place avatar

@YinYinFalcon it’s super easy! Unity has a framework for it now!

https://docs.unity3d.com/ScriptReference/Overlays.ToolbarOverlay.html

noio, to random
@noio@mastodon.gamedev.place avatar
noio,
@noio@mastodon.gamedev.place avatar

@triptych good point! Now I see it too haha

noio, to random
@noio@mastodon.gamedev.place avatar

👀 👀 👀 are you seeing this?!

how the waves are moving towards the shore,
but away from the rocks?

iykyk

video/mp4

noio, to gamedev
@noio@mastodon.gamedev.place avatar

for 3D Pixel Art games, i'ts very important that the Pixel Density is consistent throughout the scene. A little variation is OK, but I really want to avoid 'Mixels', as Blockbench calls it

So I created a little toggle to overlay pixel density on the scene

image/png

noio,
@noio@mastodon.gamedev.place avatar

@on_code it’s funny, that always seems like too much of an effort to me.

I’ll spend hours explaining things one to one when people ask questions in DM,

But writing a blog seems like a huge obstacle 😅

noio, to gamedev
@noio@mastodon.gamedev.place avatar

what's the name of this tree?

video/mp4

noio, to gamedev
@noio@mastodon.gamedev.place avatar

generating a mesh for water surfaces that has baked into vertex colors:

  • distance to the nearest shore
  • depth of the water

allows for some very nice effects in shader!

noio,
@noio@mastodon.gamedev.place avatar

@Charlesboury just a grid. And triangles far from the coast are skipped

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • InstantRegret
  • magazineikmin
  • modclub
  • Durango
  • Youngstown
  • rosin
  • khanakhh
  • slotface
  • ngwrru68w68
  • mdbf
  • thenastyranch
  • kavyap
  • DreamBathrooms
  • megavids
  • tester
  • everett
  • normalnudes
  • GTA5RPClips
  • osvaldo12
  • ethstaker
  • cisconetworking
  • tacticalgear
  • anitta
  • provamag3
  • cubers
  • Leos
  • lostlight
  • All magazines