My old NES started having a graphical issue, it seemed like it was drawing sprites but no backgrounds (solid green in SMB as seen in the pic, but different colors with other games)....
One of my favorite mods to do is restoring RGB and S-Video capabilities to the NTSC SNES Jr. (which is a cost-reduced version of the “one-chip” SNES) using voultar’s mod....
Voultar has claimed that the mod sold by console5 is stolen from his design, so I would think it would work the same, though the mods I see on their respective sites look rather different on their face, with Voultar selling two separate mods for SNES and N64 while console5 sells a combined SNES/N64 mod. As far as the components and functionality, I’m pretty clueless. It looks like sync on the console5 mod is straight off the SNES optionally attenuated through a resistor, I suppose to adjust it for 75 Ohm termination instead of TTL level sync? While Voultar’s description says his mod automatically adjusts for 75 Ohm or TTL based on the cable you use, which sounds like some black magic to me.
Maybe that black magic is what makes it work with your cable. The obvious question with the console5 mod would be whether you’ve set the TTL jumper to be compatible with your cable. But how do you even know with some random cheap cable where it’s getting sync and (if getting it from CSYNC) whether it expects TTL or not? If the cable syncs on luma or composite, then the CSYNC signal would be irrelevant.
GameCube upgraded with PicoBoot and Game Boy Player (imgur.com)
First NES repair (imgur.com)
My old NES started having a graphical issue, it seemed like it was drawing sprites but no backgrounds (solid green in SMB as seen in the pic, but different colors with other games)....
Cheap Ass Cables & Voultar's SNES Jr. RGB mod vs. competitors
One of my favorite mods to do is restoring RGB and S-Video capabilities to the NTSC SNES Jr. (which is a cost-reduced version of the “one-chip” SNES) using voultar’s mod....