shehackedyou

@shehackedyou@lemmy.world

shipwrk’d & coma-tose drink’n fresh granatapfel muttersaft

security researcher, open-source hardware+software engineer, ⚧dimensional slider, paradoxically lucid, glitch witch

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shehackedyou,

sonic-pi.net is neat; its in Ruby and very mature project but it requires you to run their own custom IRB application. But beyond that its really easy to use, and probably the most sophisticated that I have seen. Accidentally went to one of their talks in Berlin years ago.

shehackedyou,

Latency is always an issue, storage is another issue with how big the files typically are. Telegram gives 2GB transfers and you can actually lerverage their data transfer network even though they dont like you to do it by itself

I was thinking more classical vertical or horizontal sequencers or whatever audacity is (DAW?) would be much easier to make collaboration even beyond 2 people by giving each a mouse and ability to start stop; and probably want ability to experiment locally and merge in your results.

I was writing an article on how to get started making electronic music and was left with this tanget of programmatic music.. (tonejs.github.io)

I probably won’t use this specific library but I think I will start writing my music this way, it would be interested to have open source music be beyond a midi, but the software used to construct it....

Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools

I’m already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming....

shehackedyou,

I found a Rust engine that is really simple and uses the new object model for games that I have never tried.

Then use generative art or genart to make prompt based 3D models, and programmatically fill the scene with all the new 3D scene programming tools.

Its better to learn game theory and design the game on paper first and decide victory conditions and if those are obtained by what combination of skill/chance. More chance the easier the game.

I never played DnD so that would be fun, I have only done GM. But I think its because it gave me an opportunity for a mult-media art project where I didn’t have to decide the plotline just the parameters of the world. Its like how in Snowcrash the world is so much more interesting than the plot it overshadows it–

I was thinking about creating a game with 3 or 4 economic systems and they are in constant battle, so you join the single system (will be perceived as authoritarian almost regardless what I do) communist, the anarcho capitalist, syndicalist communist, then maybe a socialist group.

Then have a game world with each system having its own currency that gets traded against each other. And the systems compete for territory, basically with a simulation of each system already running via NPCs then throw in the players.

But here is the twist, to spawn you have to pay like 10 cents or a quarter. And death is permanent.

And to top it off, the profit made from spawns, make like 50% the prize money for winning (since its a game of skill).

The prize money value will be seen going up and make people want to spawn more. I was thinking free spawns at a certain time interval to avoid being too annoying.

But it takes the monetary parts of the game and makes them punishment and reward; since in gamedev if you monetize they become entangled concepts. One will always affect the other. Most games let players buy meaningless changes like skins because they dont want the monetization to affect the game play but then some directly make it pay-to-win.

This is pay-to-play and win-to-real-world-reward

I was thinking of doing it isometric just fine some nice line drawing ones and see if I can generate some scenes with them.

Honestly Id just like a nicely cell shaded engine I could drop 3D things in to create scenes programmatically for a variety of reasons it just happens its the same thing game developers are usually doing.

I have played with a lot of engines, I think they are very cool. Someone implemented the source engine in Go and its a fun read.

Not really feeling good today

shehackedyou,

copy.sh/v86/?profile=helenos

You can now also easily put actual computers into games. Which is a interesitng artistic tool.

Computers in games have always been kinda lame, but now you can put real computers in a game and have them networked. It seems like good fodder for a puzzle game or even a RTS or MOBA where you program the robot to fight and are regularly trying to enhance it and change it to counter making it eventually essentially rock/paper/sissors game.

One of the reasons I lost interest in games was kinda learning too much about them; its very for me to find a game I actually enjoy playing anymore and I was obessed, in my head I was learning C in 6th grade to work at Squaresoft in LA. But realized later it was not what I wanted to build at least at until recently; since I dont have to hand draw sprite sheets and I can potentially develop a strategy to build serious games very quickly.

shehackedyou,

Or using the computer to be the brain of the npc; then they run different software, then behaviors can litterally be a piece of software. If players can buy companions they could programmatically control them while they are offline more easily if they were all just vms walking around. And be hackd.

shehackedyou,

The ECS paradigm came after I worked on the tactics game; and I have been very curious about trying it.

shehackedyou,

I found a site that was properietary that could relaibly do items, just not people, animals, vehicles, and I think one other thing. I can look it up for you.

If it can even just mass produce those with a style video game design would become much more streamlined.

I think we may need to quickly setup public versions of these where the data is transparent. I have more to say on that but tired…sorry

shehackedyou,

So do you see the problem as genart not producing consistent enough things for it to work (at least from models built and manicured anonymously). Because its all basd on open source thech, we could seed the database potentially that only produces items of a specific style and package it with the game.

Personally I like to think of most games even 3d and 2d-- what would a text based client look like, would it be a terminal with commands or options presented in order, etc. Because thats the part of the game that matters most.

shehackedyou,

So I was looking at Bevy written in Rust bevyengine.org

Its like a combination of wanting to play with Rust, wanting to use the ECS system which seems very cool, and create a game or at least a virtual space I could use on stream that I can programmatically control then I could have an avatar. There is duel reasons for wanting a good engine that simple.

If I could build a really good cell shade rendering engine I could write comic books and quickly setup scenes and get different angels. Itd be weird for sure I have considered using this github.com/fogleman/ln

The genart of 3D items does appear to be getting better quickly, just tested it yesterday but its only good at generated random items; but the truth is you can basically do what openSCAD does, and instead of making each screw type, you make them all parameters to generate any time of screw.

I will write an article on all this new programmatic 3D stuff that has spawned from openSCAD which is programming version of CAD software. Which is used by engineers to model physical things.

Again this is why we need an open database, also then we could pull down parts of it and throw it through standard diffusion to get what we want even offline

With programatic models of say a table you could make each one randomizbly different as placed in the game world. And thats without the genart

I like these open-source remakes of games, Id never do that or probably play it; I might use a custom opensource counterstrike client though github.com/OpenDiablo2/OpenDiablo2

shehackedyou,

Well its also their fault for falling for 23andMe because its basically a scam. The data is originally self-selected data sets then correlating a few markers tested once, to match you to their arbitrary groups, isn’t exactly how genetics work is done.

Its actually cheap as, maybe cheaper to get 50x full genome sequencing from a company that actually doesn’t sell your data; where 23andMe business model was running a few marker tests to appease their audience they kept in the dark of how modern genetics works; then keep the same for full genome sequencing later because that shit only gets more valuable over time.

Its what makes genetics weird. A sample taken 10 years ago, will reveal so much more about you 5 years from now, like massively more.

shehackedyou,

23andMe

I never met a Geneticist who couldn’t immediately recognize this company as a scam. The product wasn’t the papers they send you after doing random marker tests once (so, false positives exist, and they never cared). The product is the DNA they collected by convincing people that their test was even remotely useful or insightful.

Its entirely based on correlation; and correlation to what? Geographic area? That makes no sense if you know one of any number of fields and many don’t even have to be scientific in nature, or genetics.

I have always hated them, always told people to never use them and get themselves a proper 50x full genome sequencing since it costed the same; and actually provides real, resolute and reliable data. Not just like borderline pseudoscience. Might as well sent in the shape of your skull.

shehackedyou,

No, we know where we are getting fucked from: behind usually, sometimes ontop so they can choke us, and the rest is always on our knees.

shehackedyou,

If only companies could be executed.

Did you know they used to not be immortal by default? Like old companies had to definite like a shutdown date in their articles of incorporation.

Now they have human rights, are immortal, and use the planet like its a computer and they are a poorly written piece of malware.

Hint: Its gonna keep looping till it overheats and crashes. Might need to unplug it and plug it back in again.

shehackedyou,

Yeah thre are core concepts with the software used to make music and once you learn those core concpts learning another program is mostly about the flow; they can essentially all have the same features at this point with VSTs

I kinda wish there was a universal filetype so if you wanted to work with him from abelton it would export as like a ,song that could be loaded by fruity loops. Because I have the same problem, I use garage band because it came on this computer and i was really lazy about it. i would pirate logic but that takes more effort than i care for the extra features. right now i dont even have a midi controller so I am painting notes, But maybe using the different strategies helps develop something

shehackedyou,

Yeah but you can’t also discount the amount of time invested people spend into learning a specific technique or software; people expect to get the most out of that time investment because for the most part it is difficult for people (aka they are not nerds for software like me); I might have time to package a KVM/QEMU with MacOS to create a macOS version of wine which wouldn’t be the best solution but itd be free which would b helpful to people. Will depend on how well M1/M2 software ports to other ARM64 but I doubt its too difficerent. OR probably just enough different

UK Chief Scientist John Beddington’s argument the world faces a ‘perfect storm’ of global events by 2030; become a prescient warning. Research shows ‘ghastly futures’: cascading ecosystem collapse (www.nature.com)

I did my best to summarize the text below in the title, with the limited word count of a title, here is a sample of the text, the article is open access and you should read it....

shehackedyou,

Oh they will certainly be living in vaults and using robotic avatars to play GTA with the remaining human population to cull them like Sparta did

Its that and people being convinced they can have their brain transfered to a computer, but knowing tech companies they will just write the software so it seems like the person who just committed suicide. And encourages others to do it too. And its just a mass suicide machine that collects money. because there is no reason to write the ability to put people into a computer if you can just convince them, its way cheaper RnD wise, also all the ram, cpu, and i/o usage. everything will be confusing

shehackedyou,

We need to make it easier to help people we have the technology, we need the people to invest the time, and at the very least alleviate suffering.

shehackedyou,

I was thinking about this today; and nested mutable torrents might be a way to scaffold the concept. Since the torrents cold be magnets, and if they were mutable; you could push data in and out of the tree quickly and have it replicated across network using standard torrent tools.

Though the torrent protocol is pretty bad, and really needs a rewrite.

It doesn’t even support compression last I looked.

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