All the foreground stuff was modelled first, then sculpted with rock textures / general wear (posts, steps, cliffside, etc). The giant spires were sculpted from a cube. Textures are mostly procedural, a few texture maps but I prefer doing things procedurally as I don’t have to worry about UVs and seams. The vegetation, moss, ivy, trees, etc were scattered using a few add-ons (Baga Ivy, Geo-Scatter). The landscape was made with noise textures and masking in TT5 add-on, then sculpted slightly afterwards to get the exact shape I wanted. I used the same add-on to texture the landscape with masks. The clouds and fog are all volumetric using noise textures, and the human is built from the HumGen add-on which I made to resemble me (it’s a good way to watermark my art - hard to remove digitally, distinctively me and less intrusive than a big logo or something).
Hope that makes sense. Happy to answer any other questions if you have them 🙂
Took me a couple of days, around 18 hours total. A lot of that time was spent playing around and tweaking things because I didn’t actually go into this fully knowing what I wanted to create
It was inspired by it - I actually only found out about the competition after I saw the compilation video, so decided to see what I could do with the stairs concept 🙂
Didn’t use the project assets though, built my scene from scratch so it might differ slightly in proportions, etc
Now that you’ve mentioned foreground contrast I can see it and completely agree. I think when processing the photo I probably did the easy mistake of cranking the contrast a bit high - gives it a nice punch but loses some of that shaded foreground detail. Good to keep in mind for future projects though 🙂
And I usually post here when I make something new, so I’m sure you’ll see me crop up again!
So actually this is a frame partway through the animation. I took it here because I quite liked it looking like a jellyfish :)
But actually once the animation fully plays out, all these threads come out the centre and it forms an iris. You can see it more clearly in this earlier version:
My point still stands though. Can no entertainment company ever use an R in for their logo without risking the wrath of the T2 legal team? Seems like a ridiculous claim
So the artwork is called “The Heart of the Forest”. I was envisioning this heart-like organic plant structure representing some kind of forest deity, hidden in this temple deep in nature. The person there (which funnily enough is a model of me) is on a pilgrimage to visit this forest deity 🙂
Don't care what the reason is. (lemmy.world)
"The Border", my newest render. Let me know what you think! (lemmy.world)
All made in Blender 😊
"The Threshold Lands", currently still a WIP but getting there. Let me know what you think ✌️ (lemmy.world)
A tale in three parts (lemmy.world)
"Whispers of the Mycelium" (lemmy.world)
My newest artwork, all made in 3D using Blender and rendered with Cycles (250 samples + denoising), composited with Photoshop. Hope you like it!
Mycelium (lemmy.world)
Something I made today. This originally started as a lighting experiment but I was pretty happy with the result so kept going....
Something I'm working on at the moment, all made in 3D using Blender :) Still WIP but getting there. Let me know what you think! (lemmy.world)
Something I'm working on at the moment. Still WIP but getting there. Let me know what you think! (lemmy.world)
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New Study: At Least 15% of All Reddit Content is Corporate Trolls Trying to Manipulate Public Opinion (medium.com)
Anon reflects on the most prosperous time in human history (sh.itjust.works)
The Prime Minister of the United Kingdom, everyone 🤦 (lemmy.ml)
We’re all in on the culture war now
Different perspective on the art I posted yesterday, "The Heart of the Forest" (lemmy.world)