te_abstract_art

@te_abstract_art@lemmy.world

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te_abstract_art,

Okay but for all you know he could be murdering a child murderer

te_abstract_art,

Thank you, the details are my favourite parts to do

te_abstract_art,

Thank you! Man Myst was such a great game

te_abstract_art,

grumbles “and the lift is still broken… hate these shitty stairs… 350th floor flat was a stupid idea…”

te_abstract_art,

Thank you 😊

te_abstract_art,

Sure!

All the foreground stuff was modelled first, then sculpted with rock textures / general wear (posts, steps, cliffside, etc). The giant spires were sculpted from a cube. Textures are mostly procedural, a few texture maps but I prefer doing things procedurally as I don’t have to worry about UVs and seams. The vegetation, moss, ivy, trees, etc were scattered using a few add-ons (Baga Ivy, Geo-Scatter). The landscape was made with noise textures and masking in TT5 add-on, then sculpted slightly afterwards to get the exact shape I wanted. I used the same add-on to texture the landscape with masks. The clouds and fog are all volumetric using noise textures, and the human is built from the HumGen add-on which I made to resemble me (it’s a good way to watermark my art - hard to remove digitally, distinctively me and less intrusive than a big logo or something).

Hope that makes sense. Happy to answer any other questions if you have them 🙂

te_abstract_art,

Took me a couple of days, around 18 hours total. A lot of that time was spent playing around and tweaking things because I didn’t actually go into this fully knowing what I wanted to create

te_abstract_art,

It was inspired by it - I actually only found out about the competition after I saw the compilation video, so decided to see what I could do with the stairs concept 🙂

Didn’t use the project assets though, built my scene from scratch so it might differ slightly in proportions, etc

te_abstract_art,

Thank you!

Now that you’ve mentioned foreground contrast I can see it and completely agree. I think when processing the photo I probably did the easy mistake of cranking the contrast a bit high - gives it a nice punch but loses some of that shaded foreground detail. Good to keep in mind for future projects though 🙂

And I usually post here when I make something new, so I’m sure you’ll see me crop up again!

te_abstract_art,

Completely agree, the denoiser is like magic.

Although it helps this render was 4k, gives it a lot more to work with. If I were rendering in 1080p I’d probably go for 500 samples.

And thanks!

te_abstract_art,

So actually this is a frame partway through the animation. I took it here because I quite liked it looking like a jellyfish :)

But actually once the animation fully plays out, all these threads come out the centre and it forms an iris. You can see it more clearly in this earlier version:

https://lemmy.world/pictrs/image/73c097eb-719b-4e03-8634-894b3d910e70.jpeg

te_abstract_art,

My bad, don’t think I appreciated the difference.

My point still stands though. Can no entertainment company ever use an R in for their logo without risking the wrath of the T2 legal team? Seems like a ridiculous claim

te_abstract_art,

I can’t believe 8 people had the exact same idea for a post at the same time, that’s crazy

/s

te_abstract_art,

God I hope so. I really can’t imagine having to put up with another 5 years of this Tory clusterfuck. I genuinely think I would rather move abroad

te_abstract_art,

So the artwork is called “The Heart of the Forest”. I was envisioning this heart-like organic plant structure representing some kind of forest deity, hidden in this temple deep in nature. The person there (which funnily enough is a model of me) is on a pilgrimage to visit this forest deity 🙂

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