tempestuousknave

@tempestuousknave@ttrpg.network

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Is picking a lock harder than it should be? (2e.aonprd.com)

A level 5 rogue will quite probably have a thievery dc of 13, if they invest in it and max dex. The average lock has a dc of 25 and requires 4 successes. It takes a roll of 12 or better to have a single success, and will average about 9 rolls to rack up those 4 successes. With 9 rolls wherein you crit fail on a 2 or lower, the...

tempestuousknave,

It’s a pretty realistic expectation for a mediocre locksmith in the real world faced with the average door lock. It’s a bit slow for the fantasy expert lock picking thief who’s invested their ability and skill increases to excel at a mundane and achievable task. But time spent is the smaller issue.

And it’s 3 gp a thieves tool set, but the bigger issue is bulk. God forbid you’ve a dozen doors with good locks in a dungeon, that’s 4 bulk worth of picks to get through–pretty much the thiefs whole inventory–and a 50 percent chance of ultimate failure (not to mention 240d20). Pretty rough on the class fantasy. If nothing else I’d change the names of the locks to pad the thief ego: poor becomes average, average good, good master and master legendary. I don’t want my player stymied by an average door because he only brought one backup toolkit.

tempestuousknave,

Thanks for the good input everybody.

(at least) 2 things I was missing: Replacement picks being 3SP/negligible bulk, and critical successes.

I think Merwyn has an excellent point about the rolls being excessive when there’s no time constraints, but I could see how the rolling could build tension when the rogue is trying to break into a dockside warehouse and the paladin is trying to distract the nightwatchman.

The gaminess of pick tracking is not fun, but I’d just say to buy a hundred, and instead of measuring them in qty measure them in the extra round lost fishing a replacement from your pack.

tempestuousknave,

In Icewind Dale it was a Loris. No other text was changed.

tempestuousknave,

This is neat. I like the idea of a cleric that got a hold of a relic that got a hold of the cleric, fun rp potential. Shadowblade/twilight is a lot nicer for the party than the classic shadowblade/magical-darkness. Still not the best fit but you’ve done a lot to shore up the weaknesses. Thanks for indulging me.

tempestuousknave,

I try to keep npc reactions to solid-snaking pc’s appropriately tiered:

  • Apparate a crate over yourself while in melee? First enemy attack is disadvantage, second straight.
  • Apparate a crate to hide in a PC’s house? Definitely getting investigated on sight.
  • Apparate a crate in a packed warehouse - likely to go unnoticed.
tempestuousknave,

Solid argument, you’ve just changed my ruling!

tempestuousknave,

The question of fog/darkness/beaded curtains is an interesting one, thanks for bringing that to my attention, would have co. I wouldn’t rule darkness as being superior to fog cloud (provided they’re both silent images) Both will be dispelled by physical interaction.

When I explained my ruling a clever player asked all physical interaction. I overconfidently answered affirmatively, and they said “what about precipitation?” LOL. House rule, rain reveals it for viewers within 10 feet, snow for viewers within 20. Only minor illusion, silent image can fake the interaction.

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