A huge fucking win. If you look at the Akwesasne reservation you’ll see much better health outcomes than other US tribes - tribes simply don’t have the funds to access the main US Healthcare system independent of individual enrollment without relying on casinos (and that’s a complex topic I’d just like to sidestep). However, due to rolling a nat 20 on historical flukes the Akwesasne reservation actually straddles the US Canadian borders and all tribal members are assumed residents of both nations (outside of weird circumstances).
As a result they’ve had access to Canadian health services during emergencies and as such get preventative care much more often. I look forward to better health outcomes for all native peoples!
She doesn’t know shit, she doesn’t care about governing… she just wants fame and attention. I have conservative relatives in AZ and while I’m sure they’d vote for her they continuously bitch about her.
He’s a prominent black radio host who likely has a decently good impression of the political leanings of his listeners and is observing a contrast between the polling and his experience on the ground.
Is his listener base representative of the black community - good question.
But I think his opinion is probably relatively informative.
Valhalla will feel a lot like Odyssey, though I would mention that they were much more careful about reusing layouts. Odyssey suffered from so many of the forts and environments being literal carbon copies of one another which is fine (I guess) for a glory fighter but really destroys the puzzle aspect.
I really appreciate the environmentally integrated sort of bio-harvesting. I think everyone would have been perfectly happy with an arboretum style approach like we’ve seen in various mods but this approach feels a lot nicer.
Yea, that was my idea as well, it’ll create some real havoc for ye olde sprawling base design by forcing better attention to balancing but, if a recipe chain only has one bio ingredient it should be easy to design around.
I’m terrified of what the modders will do with this… especially something like Space Ex where they’d likely put two separate timed biologicals on different worlds and require you to really focus on rapid transit to get both to one processing site before you hit a failure.
It also might present a real issue for railworld style builds since you’ll want train conditions set so you don’t idle in a station too long, and frequency of collection high enough not to allow too much rot within buffer chests.
Extremely interesting problems. In the base game it sounds like it will be a bit trivialized by being able to slap down the appropriate terrain wherever you need it (eventually) but modders could make really interesting requirements for it.
I, for one, hail our new belt of fully spoiled brown algae in seablock overlords.