MonsterFenrick
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MonsterFenrick

@MonsterFenrick@kbin.social

How to make every possible CD monster in Monster Rancher 2. NTSC/PAL (PSX or emulation) (youtu.be)

Learn how to use the Make-A-Monster app for MR2 on LegendCup to create every possible CD created monster (over 609,000 with Stat offsets factored in) in Monster Rancher 2 NTSC & PAL versions. A few clicks allows you to generate files for use with Emulation, or to burn CDs for use with the PSX Console....

MonsterFenrick,
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Links to MR2 tutorial (mostly the same with a couple extra things) and links to the app
https://kbin.social/m/MonsterRancher/t/496208

Monster Rancher 1: Combination Calculator and Fusion planning (youtu.be)

MR1 Fusion is a bit funky and awkward. It's forgivable being the first of the series, but not knowing how it works can make it frustrating, especially since there's some key elements that are almost impossible to know without 3rd party tools and data mining that made this possible....

OC Monster Rancher 1 & 2 - Playstation CD Swap Mechanic on Emulation

I thought I would share an app for use with a fairly niche game in the Monster Taming/Sim/Raising genre, Monster Rancher on the Playstation (1). I don't expect many to know what this game is, but there might be a few that remember it. It frequently is called Pokemon ripoff or clone, but it's really a pet (monster) raising sim...

MonsterFenrick, (edited )
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Well, the 1999 NTSC version of MR2 has 391 playable breeds (factoring in all mixed, pures and rares).

  • There's a very small handful of additional non-rare breeds that are hard coded, I can't recall off the top of my head but roughly 10.
  • There's 58 Rare breeds (Special skins) that have no offset adjustments
  • There's 333 monsters that can have born-with stat offsets and there's 60 offset ranges x 2 offset parameters to determine final born-with offset stats.

I think this means there's roughly 1,198,868 total variations of the 333 breeds that can have offsets plus the ~68 rares/special spawns that don't have offsets.
This may not be exact, but it's a close ballpark.

There's several other apps on LegendCup that are amazing for playing the original or the new DX version if you are into Monster Rancher, but those aren't really emulation specific, and didn't want to risk being off-topic discussing them.
However, the Make-A-Monster app is for the 1999 NTSC and PAL versions for original console or through Emulation, so I thought i'd risk posting about it :)

Glad even 1 person knows what Monster Rancher is tbh!

MonsterFenrick,
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The newest game "Ultra Kaiju Monster Rancher" on the Nintendo Switch (A cross over between Ultraman and the Monster Rancher franchise) has a feature for reading NFC (basically anything except amiibos -- probably a licensing thing).

I'm not sure how one would read NFCs using a Switch emulator, but that's kind of a next evolution of it I suppose.
There's also a Keyword system (type in any word in 2 input fields) to generate the monsters as well. The Keyword system has been fully cracked, and some mechanics of NFC has been cracked (for NTAG215 anyway).

MonsterFenrick, (edited )
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Small, but huge correction. I forgot to include (omit) replacements in my napkin math above. There are 60 indices and two index fields that are summed to the offset result. so index 0 & 5 produce the same result as index 5 & 0 etc.

  • Offsets can be a combination of 60 indices. Each breed with offsets is a choice of 2 indices from a set of 60 with replacement (1 & 5, and 5 & 1 are the same result), so (60-1+2)!/((60-1)!x2!) = 61x60/2 = 1,830
  • 1,830 x 333 (breeds that offsets can be applied to) = 609,390 spawns total
  • There are 60 ??? spawns in NTSC and 19 special spawns that aren't ???
  • There are 70 ??? spawns on PAL and 19 special spawns that aren't ???
  • There are 6 different monsters in the market and those spawn with base stats
  • 609,390 + 60 + 19 + 6 = 609,475 total monster spawns on NTSC
  • 609,390 + 70 + 19 + 6 = 609,485 total monster spawns on PAL

In MR2DX, the Indices work almost the same, except each index value has a range that it is randomly rolled, so if 2 same indices are together they can still be different. I'm not even sure how to math the possible value range for those but since the original game are static indices, it's much easier.

Monster Rancher 1 & 2 DX on sale through 7/31 :)

Monster Rancher 1 & 2 DX is a Remaster of a Playstation monster raising simulator with the ability to Fuse parents to make new babies with inherited attacks, traits, or stats of the parents. (cross breeding but the parents are consumed in the process). Like a fantasy version of Tecmo's horse racing simulator (Gallop Racer),...

Monster Rancher 1 Sprite Animations preservation project

One thing most people think very fondly of from MR1 are the adorable sprite animations for all the various things you can do between Work, Training, and Expeditions. There's so many monsters, and some are very difficult to unlock in the first place, that many people do not get to see every monster's animations....

MonsterFenrick, (edited )
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Have already made an improvement, removing 3 manual steps. Now, when clicking "Share Combination" the string is automatically appended to the URL and saved to the clipboard.

Pasting the link will allow one to click on it and be taken directly to the shared combination build.

Save and Load features are unchanged, you can still save and load saved combinations.

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